From: Eric Anholt Date: Fri, 20 Jan 2012 21:19:10 +0000 (-0800) Subject: i965/gen6+: Work around GPU hangs with logic ops on integer textures. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f6e82cd2a18b0edebe3e4102fc93b552e708935a;p=mesa.git i965/gen6+: Work around GPU hangs with logic ops on integer textures. This doesn't result in correct rendering -- GL requires that logic ops work, while the hardware specs say it doesn't do them. I'm not sure how we would want to handle this. NOTE: This is a candidate for the 8.0 branch. --- diff --git a/src/mesa/drivers/dri/i965/gen6_cc.c b/src/mesa/drivers/dri/i965/gen6_cc.c index dada09ca7dd..8a805fa6d77 100644 --- a/src/mesa/drivers/dri/i965/gen6_cc.c +++ b/src/mesa/drivers/dri/i965/gen6_cc.c @@ -79,9 +79,14 @@ gen6_upload_blend_state(struct brw_context *brw) /* _NEW_COLOR */ if (ctx->Color.ColorLogicOpEnabled) { /* Floating point RTs should have no effect from LogicOp, - * except for disabling of blending + * except for disabling of blending. + * + * From the Sandy Bridge PRM, Vol 2 Par 1, Section 8.1.11, "Logic Ops", + * + * "Logic Ops are only supported on *_UNORM surfaces (excluding + * _SRGB variants), otherwise Logic Ops must be DISABLED." */ - if (rb_type != GL_FLOAT) { + if (rb_type == GL_UNSIGNED_NORMALIZED) { blend[b].blend1.logic_op_enable = 1; blend[b].blend1.logic_op_func = intel_translate_logic_op(ctx->Color.LogicOp);