From: Ian Romanick Date: Tue, 11 Oct 2011 23:15:47 +0000 (-0700) Subject: linker: Make invalidate_variable_locations available outside the compilation unit X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f6ee7bce65697ea3c6a78a000a49af901ba77c1d;p=mesa.git linker: Make invalidate_variable_locations available outside the compilation unit Signed-off-by: Ian Romanick Tested-by: Tom Stellard --- diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 915d5bbcf7d..32f4ca71464 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -191,8 +191,8 @@ linker_warning(gl_shader_program *prog, const char *fmt, ...) void -invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode, - int generic_base) +link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode, + int generic_base) { foreach_list(node, sh->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); @@ -1337,7 +1337,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog, (target_index == MESA_SHADER_VERTEX) ? ir_var_in : ir_var_out; - invalidate_variable_locations(sh, direction, generic_base); + link_invalidate_variable_locations(sh, direction, generic_base); /* Temporary storage for the set of attributes that need locations assigned. */ @@ -1539,8 +1539,8 @@ assign_varying_locations(struct gl_context *ctx, * not being inputs. This lets the optimizer eliminate them. */ - invalidate_variable_locations(producer, ir_var_out, VERT_RESULT_VAR0); - invalidate_variable_locations(consumer, ir_var_in, FRAG_ATTRIB_VAR0); + link_invalidate_variable_locations(producer, ir_var_out, VERT_RESULT_VAR0); + link_invalidate_variable_locations(consumer, ir_var_in, FRAG_ATTRIB_VAR0); foreach_list(node, producer->ir) { ir_variable *const output_var = ((ir_instruction *) node)->as_variable(); diff --git a/src/glsl/linker.h b/src/glsl/linker.h index 78c63296133..669549bf0c5 100644 --- a/src/glsl/linker.h +++ b/src/glsl/linker.h @@ -30,6 +30,10 @@ extern bool link_function_calls(gl_shader_program *prog, gl_shader *main, gl_shader **shader_list, unsigned num_shaders); +extern void +link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode, + int generic_base); + /** * Class for processing all of the leaf fields of an uniform *