From: Chad Versace Date: Tue, 17 Jan 2012 20:01:34 +0000 (-0800) Subject: mesa: Loosen glBlitFramebuffer restrictions on depthstencil buffers (v2) X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f74d8aacbf2f6d140381e272d17c31162a3481b3;p=mesa.git mesa: Loosen glBlitFramebuffer restrictions on depthstencil buffers (v2) This loosens the format validation in glBlitFramebuffer. When blitting depth bits, don't require an exact match between the depth formats; only require that the two formats have the same number of depth bits and the same depth datatype (float vs uint). Ditto for stencil. Between S8_Z24 buffers, the EXT_framebuffer_blit spec allows glBlitFramebuffer to blit the depth and stencil bits separately. So I see no reason to prevent blitting the depth bits between X8_Z24 and S8_Z24 or the stencil bits between S8 and S8_Z24. However, we of course don't want to allow blitting from Z32 to Z32_FLOAT. Fixes Piglit fbo/fbo-blit-d24s8 on Intel drivers with separate stencil enabled. The problem was that, on Intel drivers with separate stencil, the default framebuffer has separate depth and stencil buffers with formats X8_Z24 and S8. The test attempts to blit the depth bits from a S8_Z24 buffer into the default framebuffer. v2: Check that depth datatypes match. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44665 Note: This is a candidate for the 8.0 branch. Reported-by: Xunx Fang Reviewed-by: Ian Romanick Signed-off-by: Chad Versace --- diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 0524959075f..2b3ac2e25bf 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2709,9 +2709,13 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, if ((readRb == NULL) || (drawRb == NULL)) { mask &= ~GL_STENCIL_BUFFER_BIT; } - else if (readRb->Format != drawRb->Format) { + else if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) != + _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) { + /* There is no need to check the stencil datatype here, because + * there is only one: GL_UNSIGNED_INT. + */ _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(stencil buffer format mismatch)"); + "glBlitFramebufferEXT(stencil buffer size mismatch)"); return; } } @@ -2731,7 +2735,10 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, if ((readRb == NULL) || (drawRb == NULL)) { mask &= ~GL_DEPTH_BUFFER_BIT; } - else if (readRb->Format != drawRb->Format) { + else if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) != + _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) || + (_mesa_get_format_datatype(readRb->Format) != + _mesa_get_format_datatype(drawRb->Format))) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT(depth buffer format mismatch)"); return;