From: Brian Paul Date: Tue, 4 Aug 2009 21:35:48 +0000 (-0600) Subject: mesa: compute, print shader checksum X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f7783badb55bd2ff9bc544b2f8cc0c4ad7b86ea7;p=mesa.git mesa: compute, print shader checksum --- diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 648fbc186bb..9cfc6dd81c5 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1431,6 +1431,9 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source) } sh->Source = source; sh->CompileStatus = GL_FALSE; +#ifdef DEBUG + sh->SourceChecksum = _mesa_str_checksum(sh->Source); +#endif } @@ -1506,9 +1509,10 @@ _mesa_use_program(GLcontext *ctx, GLuint program) GLuint i; _mesa_printf("Use Shader %u\n", shProg->Name); for (i = 0; i < shProg->NumShaders; i++) { - _mesa_printf(" shader %u, type 0x%x\n", + _mesa_printf(" shader %u, type 0x%x, checksum %u\n", shProg->Shaders[i]->Name, - shProg->Shaders[i]->Type); + shProg->Shaders[i]->Type, + shProg->Shaders[i]->SourceChecksum); } if (shProg->VertexProgram) printf(" vert prog %u\n", shProg->VertexProgram->Base.Id);