From: Brian Paul Date: Wed, 14 May 2008 22:01:31 +0000 (-0600) Subject: mesa: glUniform(location==-1) is not an error X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f84005c0a114837a0c7209a3c598e02fb5f47da1;p=mesa.git mesa: glUniform(location==-1) is not an error --- diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 2b3dbff7a08..d0512b8ed1d 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1151,6 +1151,10 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, return; } + if (location == -1) + return; /* The standard specifies this as a no-op */ + + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)"); return; @@ -1246,11 +1250,16 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, GLboolean transpose, const GLfloat *values) { struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; + if (!shProg || !shProg->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(program not linked)"); return; } + + if (location == -1) + return; /* The standard specifies this as a no-op */ + if (location < 0 || location >= shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)"); return;