From: Jesse Barnes Date: Tue, 3 Nov 2009 18:48:17 +0000 (-0800) Subject: xdemos/glsync: Make glsync test draw a rectangle X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f860aac0d8caff6623792c9da272af269e631ed9;p=mesa.git xdemos/glsync: Make glsync test draw a rectangle Doing simple buffer clears isn't enough to actually allocate render buffers, we need to do real drawing. --- diff --git a/progs/xdemos/glsync.c b/progs/xdemos/glsync.c index e813c8770d5..0608f75534d 100644 --- a/progs/xdemos/glsync.c +++ b/progs/xdemos/glsync.c @@ -111,7 +111,6 @@ int main(int argc, char *argv[]) Display *disp; XVisualInfo *pvi; XSetWindowAttributes swa; - int attrib[14]; GLint last_val = -1, count = 0; Window winGL; GLXContext context; @@ -121,6 +120,19 @@ int main(int argc, char *argv[]) int width = 500, height = 500, verbose = 0, countonly = 0, interval = 1; int c, i = 1; + int attribs[] = { GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + None }; + int db_attribs[] = { GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DOUBLEBUFFER, + GLX_DEPTH_SIZE, 1, + None }; + XSizeHints sizehints; opterr = 0; while ((c = getopt(argc, argv, optstr)) != -1) { @@ -175,34 +187,17 @@ int main(int argc, char *argv[]) return -1; } - attrib[0] = GLX_RGBA; - attrib[1] = 1; - attrib[2] = GLX_RED_SIZE; - attrib[3] = 1; - attrib[4] = GLX_GREEN_SIZE; - attrib[5] = 1; - attrib[6] = GLX_BLUE_SIZE; - attrib[7] = 1; - if (waitforsync != buffer_swap) - attrib[8] = None; - else { - attrib[8] = GLX_DOUBLEBUFFER; - attrib[9] = 1; - attrib[10] = None; + if (waitforsync != buffer_swap) { + pvi = glXChooseVisual(disp, DefaultScreen(disp), attribs); + } else { + pvi = glXChooseVisual(disp, DefaultScreen(disp), db_attribs); } - pvi = glXChooseVisual(disp, DefaultScreen(disp), attrib); if (!pvi) { fprintf(stderr, "failed to choose visual, exiting\n"); return -1; } - context = glXCreateContext(disp, pvi, None, GL_TRUE); - if (!context) { - fprintf(stderr, "failed to create glx context\n"); - return -1; - } - pvi->screen = DefaultScreen(disp); swa.colormap = XCreateColormap(disp, RootWindow(disp, pvi->screen), @@ -222,11 +217,23 @@ int main(int argc, char *argv[]) wmDelete = XInternAtom(disp, "WM_DELETE_WINDOW", True); XSetWMProtocols(disp, winGL, &wmDelete, 1); + sizehints.x = 0; + sizehints.y = 0; + sizehints.width = width; + sizehints.height = height; + sizehints.flags = USSize | USPosition; + + XSetNormalHints(disp, winGL, &sizehints); XSetStandardProperties(disp, winGL, "glsync test", "glsync text", - None, NULL, 0, NULL); + None, NULL, 0, &sizehints); - XMapRaised(disp, winGL); + context = glXCreateContext(disp, pvi, NULL, GL_TRUE); + if (!context) { + fprintf(stderr, "failed to create glx context\n"); + return -1; + } + XMapWindow(disp, winGL); glXMakeCurrent(disp, winGL, context); video_sync_get = glXGetProcAddress((unsigned char *)"glXGetVideoSyncSGI"); @@ -239,11 +246,26 @@ int main(int argc, char *argv[]) return -1; } - swap_interval(interval); - fprintf(stderr, "set swap interval to %d\n", interval); + if (waitforsync == buffer_swap) { + swap_interval(interval); + fprintf(stderr, "set swap interval to %d\n", interval); + } video_sync_get(&count); count++; + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); while (i++) { + /* Alternate colors to make tearing obvious */ + if (i & 1) { + glClearColor(1.0f, 1.0f, 1.0f, 1.0f); + glColor3f(1.0f, 1.0f, 1.0f); + } else { + glClearColor(1.0f, 0.0f, 0.0f, 0.0f); + glColor3f(1.0f, 0.0f, 0.0f); + } + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glRectf(0, 0, width, height); + /* Wait for vsync */ if (waitforsync == sgi_video_sync) { if (verbose) @@ -254,6 +276,7 @@ int main(int argc, char *argv[]) if (count == last_val) fprintf(stderr, "error: count didn't change: %d\n", count); last_val = count; + glFlush(); } else if (waitforsync == buffer_swap) { glXSwapBuffers(disp, winGL); } @@ -269,14 +292,6 @@ int main(int argc, char *argv[]) video_sync_get(&count); fprintf(stderr, "current count: %d\n", count); } - - /* Alternate colors to make tearing obvious */ - if (i & 1) - glClearColor(1.0f, 1.0f, 1.0f, 1.0f); - else - glClearColor(1.0f, 0.0f, 0.0f, 0.0f); - glClear(GL_COLOR_BUFFER_BIT); - glFlush(); } XDestroyWindow(disp, winGL);