From: Alyssa Rosenzweig Date: Tue, 4 Jun 2019 23:47:35 +0000 (+0000) Subject: panfrost: Add panfrost_job_type_for_pipe helper X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f8a4090f80cfd87d9648e90c39292b0d0611b2e6;p=mesa.git panfrost: Add panfrost_job_type_for_pipe helper This logic is repeated in a bunch of places and will only grow worse as we support more job types; collect it. Signed-off-by: Alyssa Rosenzweig --- diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c index cacad77d162..d9939641cff 100644 --- a/src/gallium/drivers/panfrost/pan_context.c +++ b/src/gallium/drivers/panfrost/pan_context.c @@ -53,6 +53,31 @@ extern const char *pan_counters_base; /* Do not actually send anything to the GPU; merely generate the cmdstream as fast as possible. Disables framebuffer writes */ //#define DRY_RUN +static enum mali_job_type +panfrost_job_type_for_pipe(enum pipe_shader_type type) +{ + switch (type) { + case PIPE_SHADER_VERTEX: + return JOB_TYPE_VERTEX; + + case PIPE_SHADER_FRAGMENT: + /* Note: JOB_TYPE_FRAGMENT is different. + * JOB_TYPE_FRAGMENT actually executes the + * fragment shader, but JOB_TYPE_TILER is how you + * specify it*/ + return JOB_TYPE_TILER; + + case PIPE_SHADER_GEOMETRY: + return JOB_TYPE_GEOMETRY; + + case PIPE_SHADER_COMPUTE: + return JOB_TYPE_COMPUTE; + + default: + unreachable("Unsupported shader stage"); + } +} + static void panfrost_enable_checksum(struct panfrost_context *ctx, struct panfrost_resource *rsrc) { @@ -1808,7 +1833,8 @@ panfrost_bind_fs_state( /* Now we have a variant selected, so compile and go */ if (!shader_state->compiled) { - panfrost_shader_compile(ctx, shader_state->tripipe, NULL, JOB_TYPE_TILER, shader_state); + panfrost_shader_compile(ctx, shader_state->tripipe, NULL, + panfrost_job_type_for_pipe(PIPE_SHADER_FRAGMENT), shader_state); shader_state->compiled = true; } } @@ -1834,7 +1860,8 @@ panfrost_bind_vs_state( ctx->vs->variants[0].tripipe = (struct mali_shader_meta *) transfer.cpu; ctx->vs->variants[0].tripipe_gpu = transfer.gpu; - panfrost_shader_compile(ctx, ctx->vs->variants[0].tripipe, NULL, JOB_TYPE_VERTEX, &ctx->vs->variants[0]); + panfrost_shader_compile(ctx, ctx->vs->variants[0].tripipe, NULL, + panfrost_job_type_for_pipe(PIPE_SHADER_VERTEX), &ctx->vs->variants[0]); ctx->vs->variants[0].compiled = true; } }