From: Danylo Piliaiev Date: Thu, 15 Nov 2018 10:03:31 +0000 (+0200) Subject: i965: Fix calculation of layers array length for isl_view X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=f9fd0cf4790cb2a530e75d1a2206dbb9d8af7cb2;p=mesa.git i965: Fix calculation of layers array length for isl_view Handle all cases in calculation of layers count for isl_view taking into account texture view and image unit. st_convert_image was taken as a reference. When u->Layered is true the whole level is taken with respect to image view. In other case only one layer is taken. v3: (Józef Kucia and Ilia Mirkin) - Rewrote patch by taking st_convert_image as a reference - Removed now unused get_image_num_layers function - Changed commit message v4: (Jason Ekstrand) - Added assert Fixes: 5a8c8903 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107856 Signed-off-by: Danylo Piliaiev Reviewed-by: Jason Ekstrand --- diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 8d21cf5fa70..3286c222e5b 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -1499,18 +1499,6 @@ update_buffer_image_param(struct brw_context *brw, param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat); } -static unsigned -get_image_num_layers(const struct intel_mipmap_tree *mt, GLenum target, - unsigned level) -{ - if (target == GL_TEXTURE_CUBE_MAP) - return 6; - - return target == GL_TEXTURE_3D ? - minify(mt->surf.logical_level0_px.depth, level) : - mt->surf.logical_level0_px.array_len; -} - static void update_image_surface(struct brw_context *brw, struct gl_image_unit *u, @@ -1541,14 +1529,29 @@ update_image_surface(struct brw_context *brw, } else { struct intel_texture_object *intel_obj = intel_texture_object(obj); struct intel_mipmap_tree *mt = intel_obj->mt; - const unsigned num_layers = u->Layered ? - get_image_num_layers(mt, obj->Target, u->Level) : 1; + + unsigned base_layer, num_layers; + if (u->Layered) { + if (obj->Target == GL_TEXTURE_3D) { + base_layer = 0; + num_layers = minify(mt->surf.logical_level0_px.depth, u->Level); + } else { + assert(obj->Immutable || obj->MinLayer == 0); + base_layer = obj->MinLayer; + num_layers = obj->Immutable ? + obj->NumLayers : + mt->surf.logical_level0_px.array_len; + } + } else { + base_layer = obj->MinLayer + u->_Layer; + num_layers = 1; + } struct isl_view view = { .format = format, .base_level = obj->MinLevel + u->Level, .levels = 1, - .base_array_layer = obj->MinLayer + u->_Layer, + .base_array_layer = base_layer, .array_len = num_layers, .swizzle = ISL_SWIZZLE_IDENTITY, .usage = ISL_SURF_USAGE_STORAGE_BIT,