From: Marek Olšák Date: Mon, 18 May 2015 12:56:34 +0000 (+0200) Subject: radeonsi: fix scratch buffer setup for geometry shaders X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=fa7f606e89dc4447f07fec0b84d396a4ff25ee7e;p=mesa.git radeonsi: fix scratch buffer setup for geometry shaders Cc: 10.6 Reviewed-by: Michel Dänzer --- diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 25811ab413d..610af948f12 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -841,8 +841,15 @@ static void si_update_spi_tmpring_size(struct si_context *sctx) si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4); if (si_update_scratch_buffer(sctx, sctx->gs_shader)) si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4); - if (si_update_scratch_buffer(sctx, sctx->vs_shader)) - si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4); + + /* VS can be bound as ES or VS. */ + if (sctx->gs_shader) { + if (si_update_scratch_buffer(sctx, sctx->vs_shader)) + si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4); + } else { + if (si_update_scratch_buffer(sctx, sctx->vs_shader)) + si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4); + } } /* The LLVM shader backend should be reporting aligned scratch_sizes. */