From: Ville Syrjälä Date: Mon, 23 Mar 2015 12:47:29 +0000 (+0200) Subject: i915: Use C99 initializers for primitive arrays X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=fad5fd3a254c9c37bc25cd356d2bced0dcfe9e26;p=mesa.git i915: Use C99 initializers for primitive arrays Using C99 initializers for the primitive arrays makes things more readable. Signed-off-by: Ville Syrjälä Reviewed-by: Ian Romanick Reviewed-by: Matt Turner --- diff --git a/src/mesa/drivers/dri/i915/intel_render.c b/src/mesa/drivers/dri/i915/intel_render.c index 6c2ad6c6c95..409760dc604 100644 --- a/src/mesa/drivers/dri/i915/intel_render.c +++ b/src/mesa/drivers/dri/i915/intel_render.c @@ -67,42 +67,42 @@ #define HAVE_ELTS 0 static const uint32_t hw_prim[GL_POLYGON + 1] = { - 0, - PRIM3D_LINELIST, - PRIM3D_LINESTRIP, - PRIM3D_LINESTRIP, - PRIM3D_TRILIST, - PRIM3D_TRISTRIP, - PRIM3D_TRIFAN, - 0, - 0, - PRIM3D_POLY + [GL_POINTS] = 0, + [GL_LINES ] = PRIM3D_LINELIST, + [GL_LINE_LOOP] = PRIM3D_LINESTRIP, + [GL_LINE_STRIP] = PRIM3D_LINESTRIP, + [GL_TRIANGLES] = PRIM3D_TRILIST, + [GL_TRIANGLE_STRIP] = PRIM3D_TRISTRIP, + [GL_TRIANGLE_FAN] = PRIM3D_TRIFAN, + [GL_QUADS] = 0, + [GL_QUAD_STRIP] = 0, + [GL_POLYGON] = PRIM3D_POLY, }; static const GLenum reduced_prim[GL_POLYGON + 1] = { - GL_POINTS, - GL_LINES, - GL_LINES, - GL_LINES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES + [GL_POINTS] = GL_POINTS, + [GL_LINES] = GL_LINES, + [GL_LINE_LOOP] = GL_LINES, + [GL_LINE_STRIP] = GL_LINES, + [GL_TRIANGLES] = GL_TRIANGLES, + [GL_TRIANGLE_STRIP] = GL_TRIANGLES, + [GL_TRIANGLE_FAN] = GL_TRIANGLES, + [GL_QUADS] = GL_TRIANGLES, + [GL_QUAD_STRIP] = GL_TRIANGLES, + [GL_POLYGON] = GL_TRIANGLES, }; static const int scale_prim[GL_POLYGON + 1] = { - 0, /* fallback case */ - 1, - 2, - 2, - 1, - 3, - 3, - 0, /* fallback case */ - 0, /* fallback case */ - 3 + [GL_POINTS] = 0, /* fallback case */ + [GL_LINES] = 1, + [GL_LINE_LOOP] = 2, + [GL_LINE_STRIP] = 2, + [GL_TRIANGLES] = 1, + [GL_TRIANGLE_STRIP] = 3, + [GL_TRIANGLE_FAN] = 3, + [GL_QUADS] = 0, /* fallback case */ + [GL_QUAD_STRIP] = 0, /* fallback case */ + [GL_POLYGON] = 3, }; diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c index ae62a800fb7..1554613aa4f 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.c +++ b/src/mesa/drivers/dri/i915/intel_tris.c @@ -670,16 +670,16 @@ do { \ ***********************************************************************/ static const GLuint hw_prim[GL_POLYGON + 1] = { - PRIM3D_POINTLIST, - PRIM3D_LINELIST, - PRIM3D_LINELIST, - PRIM3D_LINELIST, - PRIM3D_TRILIST, - PRIM3D_TRILIST, - PRIM3D_TRILIST, - PRIM3D_TRILIST, - PRIM3D_TRILIST, - PRIM3D_TRILIST + [GL_POINTS] = PRIM3D_POINTLIST, + [GL_LINES] = PRIM3D_LINELIST, + [GL_LINE_LOOP] = PRIM3D_LINELIST, + [GL_LINE_STRIP] = PRIM3D_LINELIST, + [GL_TRIANGLES] = PRIM3D_TRILIST, + [GL_TRIANGLE_STRIP] = PRIM3D_TRILIST, + [GL_TRIANGLE_FAN] = PRIM3D_TRILIST, + [GL_QUADS] = PRIM3D_TRILIST, + [GL_QUAD_STRIP] = PRIM3D_TRILIST, + [GL_POLYGON] = PRIM3D_TRILIST, }; #define RASTERIZE(x) intelRasterPrimitive( ctx, x, hw_prim[x] ) @@ -1043,16 +1043,16 @@ intelChooseRenderState(struct gl_context * ctx) } static const GLenum reduced_prim[GL_POLYGON + 1] = { - GL_POINTS, - GL_LINES, - GL_LINES, - GL_LINES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES + [GL_POINTS] = GL_POINTS, + [GL_LINES] = GL_LINES, + [GL_LINE_LOOP] = GL_LINES, + [GL_LINE_STRIP] = GL_LINES, + [GL_TRIANGLES] = GL_TRIANGLES, + [GL_TRIANGLE_STRIP] = GL_TRIANGLES, + [GL_TRIANGLE_FAN] = GL_TRIANGLES, + [GL_QUADS] = GL_TRIANGLES, + [GL_QUAD_STRIP] = GL_TRIANGLES, + [GL_POLYGON] = GL_TRIANGLES };