From: Caio Marcelo de Oliveira Filho Date: Wed, 19 Sep 2018 17:17:23 +0000 (-0700) Subject: iris: Fix uses of gl_TessLevel* X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=fb4a3e2736885be0cbb9204f1b94a06792d01fa3;p=mesa.git iris: Fix uses of gl_TessLevel* The backend compiler expects the gl_TessLevel* variables to be mapped as inputs instead of system values. Use the new PIPE_CAP to get this behavior from GLSL compiler. Tested with: tests/spec/arb_tessellation_shader/execution/vs-tcs-tes-tessinner-tessouter-inputs-quads.shader_test --- diff --git a/src/gallium/drivers/iris/iris_screen.c b/src/gallium/drivers/iris/iris_screen.c index 8d124d739f8..29a31c91410 100644 --- a/src/gallium/drivers/iris/iris_screen.c +++ b/src/gallium/drivers/iris/iris_screen.c @@ -163,6 +163,7 @@ iris_get_param(struct pipe_screen *pscreen, enum pipe_cap param) case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: case PIPE_CAP_TEXTURE_GATHER_SM5: case PIPE_CAP_TGSI_ARRAY_COMPONENTS: + case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS: return true; case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: