From: Eric Anholt Date: Wed, 20 Apr 2011 07:21:01 +0000 (-0700) Subject: meta: Don't do conditional rendering on GenerateMipmaps and BlitFramebuffer. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=fb60040b691c174c1bfffb46cb6c39bbae6f27c5;p=mesa.git meta: Don't do conditional rendering on GenerateMipmaps and BlitFramebuffer. The NV_conditional_render spec calls out specific operations that conditional rendering applies to, which doesn't include these. Fixes NV_conditional_render/generatemipmap on swrast. Reviewed-by: Brian Paul --- diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 6c35fa10d8a..a3964798b14 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -40,6 +40,7 @@ #include "main/bufferobj.h" #include "main/buffers.h" #include "main/colortab.h" +#include "main/condrender.h" #include "main/depth.h" #include "main/enable.h" #include "main/fbobject.h" @@ -94,6 +95,7 @@ #define META_VIEWPORT 0x4000 #define META_CLAMP_FRAGMENT_COLOR 0x8000 #define META_CLAMP_VERTEX_COLOR 0x10000 +#define META_CONDITIONAL_RENDER 0x20000 /*@}*/ @@ -188,6 +190,10 @@ struct save_state /** META_CLAMP_VERTEX_COLOR */ GLenum ClampVertexColor; + /** META_CONDITIONAL_RENDER */ + struct gl_query_object *CondRenderQuery; + GLenum CondRenderMode; + /** Miscellaneous (always disabled) */ GLboolean Lighting; }; @@ -597,6 +603,14 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR, GL_FALSE); } + if (state & META_CONDITIONAL_RENDER) { + save->CondRenderQuery = ctx->Query.CondRenderQuery; + save->CondRenderMode = ctx->Query.CondRenderMode; + + if (ctx->Query.CondRenderQuery) + _mesa_EndConditionalRender(); + } + /* misc */ { save->Lighting = ctx->Light.Enabled; @@ -869,6 +883,12 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR, save->ClampVertexColor); } + if (state & META_CONDITIONAL_RENDER) { + if (save->CondRenderQuery) + _mesa_BeginConditionalRender(save->CondRenderQuery->Id, + save->CondRenderMode); + } + /* misc */ if (save->Lighting) { _mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE); @@ -1442,7 +1462,10 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) }; struct vertex verts[4]; /* save all state but scissor, pixel pack/unpack */ - GLbitfield metaSave = META_ALL - META_SCISSOR - META_PIXEL_STORE; + GLbitfield metaSave = (META_ALL - + META_SCISSOR - + META_PIXEL_STORE - + META_CONDITIONAL_RENDER); const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; if (buffers & BUFFER_BITS_COLOR) {