From: Brian Paul Date: Thu, 23 Aug 2018 15:25:15 +0000 (-0600) Subject: svga: fix vgpu9 sprite coordinate bug X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=fb7e462c979b29b65b841811cfe97a26c9cc93ee;p=mesa.git svga: fix vgpu9 sprite coordinate bug Setting GL_POINT_SPRITE_COORD_ORIGIN to GL_LOWER_LEFT did not work for vgpu9. We can use the rasterizer sprite_coord_enable bitfield as-is. We need to index into it using the TGSI semantic index, not the register index. This fixes the Piglit fbo-gl_pointcoord and glsl-fs-pointcoord tests. Testing done: Piglit, Mesa sprite demos Reviewed-by: Charmaine Lee --- diff --git a/src/gallium/drivers/svga/svga_shader.h b/src/gallium/drivers/svga/svga_shader.h index 70d12469827..b703e048b24 100644 --- a/src/gallium/drivers/svga/svga_shader.h +++ b/src/gallium/drivers/svga/svga_shader.h @@ -93,7 +93,7 @@ struct svga_compile_key unsigned num_unnormalized_coords:8; unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES; unsigned sprite_origin_lower_left:1; - unsigned sprite_coord_enable; + uint16_t sprite_coord_enable; struct { unsigned compare_mode:1; unsigned compare_func:3; @@ -101,7 +101,6 @@ struct svga_compile_key unsigned texel_bias:1; unsigned width_height_idx:5; /**< texture unit */ unsigned is_array:1; - unsigned sprite_texgen:1; unsigned swizzle_r:3; unsigned swizzle_g:3; unsigned swizzle_b:3; diff --git a/src/gallium/drivers/svga/svga_state_fs.c b/src/gallium/drivers/svga/svga_state_fs.c index 5190542d027..73f8856b159 100644 --- a/src/gallium/drivers/svga/svga_state_fs.c +++ b/src/gallium/drivers/svga/svga_state_fs.c @@ -331,10 +331,7 @@ make_fs_key(const struct svga_context *svga, } /* sprite coord gen state */ - for (i = 0; i < svga->curr.num_samplers[shader]; ++i) { - key->tex[i].sprite_texgen = - svga->curr.rast->templ.sprite_coord_enable & (1 << i); - } + key->sprite_coord_enable = svga->curr.rast->templ.sprite_coord_enable; key->sprite_origin_lower_left = (svga->curr.rast->templ.sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT); diff --git a/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c b/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c index 0ecabc7e740..766e4391883 100644 --- a/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c +++ b/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c @@ -289,7 +289,7 @@ ps30_input(struct svga_shader_emitter *emit, if (semantic.Name == TGSI_SEMANTIC_GENERIC && emit->key.sprite_origin_lower_left && index >= 1 && - emit->key.tex[index - 1].sprite_texgen) { + emit->key.sprite_coord_enable & (1 << semantic.Index)) { /* This is a sprite texture coord with lower-left origin. * We need to invert the texture T coordinate since the SVGA3D * device only supports an upper-left origin.