From: Brian Paul Date: Sun, 23 Jan 2011 16:48:49 +0000 (-0700) Subject: mesa: get rid of _NEW_ACCUM, clean-up _NEW_* #defines X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=fb7efb1b194831cc6cb0b69291949ac693f20f25;p=mesa.git mesa: get rid of _NEW_ACCUM, clean-up _NEW_* #defines The _NEW_ACCUM flag was only set when changing the accumulation buffer clear color and never used anywhere. Reclaim that dirty bit. Clean up the definitions of the other dirty bit flags. --- diff --git a/src/mesa/main/accum.c b/src/mesa/main/accum.c index 940f398f023..6a83930a13d 100644 --- a/src/mesa/main/accum.c +++ b/src/mesa/main/accum.c @@ -51,7 +51,6 @@ _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor)) return; - FLUSH_VERTICES(ctx, _NEW_ACCUM); COPY_4FV( ctx->Accum.ClearColor, tmp ); } diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c index a6a909b48ce..c1118504f92 100644 --- a/src/mesa/main/debug.c +++ b/src/mesa/main/debug.c @@ -65,13 +65,12 @@ void _mesa_print_state( const char *msg, GLuint state ) { _mesa_debug(NULL, - "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", + "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", msg, state, (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "", (state & _NEW_PROJECTION) ? "ctx->Projection, " : "", (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "", - (state & _NEW_ACCUM) ? "ctx->Accum, " : "", (state & _NEW_COLOR) ? "ctx->Color, " : "", (state & _NEW_DEPTH) ? "ctx->Depth, " : "", (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "", diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 34003b4b6fb..4a039338df9 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2901,40 +2901,37 @@ struct gl_matrix_stack /** * \name Bits to indicate what state has changed. - * - * 4 unused flags. */ /*@{*/ -#define _NEW_MODELVIEW 0x1 /**< __struct gl_contextRec::ModelView */ -#define _NEW_PROJECTION 0x2 /**< __struct gl_contextRec::Projection */ -#define _NEW_TEXTURE_MATRIX 0x4 /**< __struct gl_contextRec::TextureMatrix */ -#define _NEW_ACCUM 0x10 /**< __struct gl_contextRec::Accum */ -#define _NEW_COLOR 0x20 /**< __struct gl_contextRec::Color */ -#define _NEW_DEPTH 0x40 /**< __struct gl_contextRec::Depth */ -#define _NEW_EVAL 0x80 /**< __struct gl_contextRec::Eval, __struct gl_contextRec::EvalMap */ -#define _NEW_FOG 0x100 /**< __struct gl_contextRec::Fog */ -#define _NEW_HINT 0x200 /**< __struct gl_contextRec::Hint */ -#define _NEW_LIGHT 0x400 /**< __struct gl_contextRec::Light */ -#define _NEW_LINE 0x800 /**< __struct gl_contextRec::Line */ -#define _NEW_PIXEL 0x1000 /**< __struct gl_contextRec::Pixel */ -#define _NEW_POINT 0x2000 /**< __struct gl_contextRec::Point */ -#define _NEW_POLYGON 0x4000 /**< __struct gl_contextRec::Polygon */ -#define _NEW_POLYGONSTIPPLE 0x8000 /**< __struct gl_contextRec::PolygonStipple */ -#define _NEW_SCISSOR 0x10000 /**< __struct gl_contextRec::Scissor */ -#define _NEW_STENCIL 0x20000 /**< __struct gl_contextRec::Stencil */ -#define _NEW_TEXTURE 0x40000 /**< __struct gl_contextRec::Texture */ -#define _NEW_TRANSFORM 0x80000 /**< __struct gl_contextRec::Transform */ -#define _NEW_VIEWPORT 0x100000 /**< __struct gl_contextRec::Viewport */ -#define _NEW_PACKUNPACK 0x200000 /**< __struct gl_contextRec::Pack, __struct gl_contextRec::Unpack */ -#define _NEW_ARRAY 0x400000 /**< __struct gl_contextRec::Array */ -#define _NEW_RENDERMODE 0x800000 /**< __struct gl_contextRec::RenderMode, __struct gl_contextRec::Feedback, __struct gl_contextRec::Select */ -#define _NEW_BUFFERS 0x1000000 /**< __struct gl_contextRec::Visual, __struct gl_contextRec::DrawBuffer, */ -#define _NEW_MULTISAMPLE 0x2000000 /**< __struct gl_contextRec::Multisample */ -#define _NEW_TRACK_MATRIX 0x4000000 /**< __struct gl_contextRec::VertexProgram */ -#define _NEW_PROGRAM 0x8000000 /**< __struct gl_contextRec::VertexProgram */ -#define _NEW_CURRENT_ATTRIB 0x10000000 /**< __struct gl_contextRec::Current */ -#define _NEW_PROGRAM_CONSTANTS 0x20000000 -#define _NEW_BUFFER_OBJECT 0x40000000 +#define _NEW_MODELVIEW (1 << 0) /**< gl_context::ModelView */ +#define _NEW_PROJECTION (1 << 1) /**< gl_context::Projection */ +#define _NEW_TEXTURE_MATRIX (1 << 2) /**< gl_context::TextureMatrix */ +#define _NEW_COLOR (1 << 3) /**< gl_context::Color */ +#define _NEW_DEPTH (1 << 4) /**< gl_context::Depth */ +#define _NEW_EVAL (1 << 5) /**< gl_context::Eval, EvalMap */ +#define _NEW_FOG (1 << 6) /**< gl_context::Fog */ +#define _NEW_HINT (1 << 7) /**< gl_context::Hint */ +#define _NEW_LIGHT (1 << 8) /**< gl_context::Light */ +#define _NEW_LINE (1 << 9) /**< gl_context::Line */ +#define _NEW_PIXEL (1 << 10) /**< gl_context::Pixel */ +#define _NEW_POINT (1 << 11) /**< gl_context::Point */ +#define _NEW_POLYGON (1 << 12) /**< gl_context::Polygon */ +#define _NEW_POLYGONSTIPPLE (1 << 13) /**< gl_context::PolygonStipple */ +#define _NEW_SCISSOR (1 << 14) /**< gl_context::Scissor */ +#define _NEW_STENCIL (1 << 15) /**< gl_context::Stencil */ +#define _NEW_TEXTURE (1 << 16) /**< gl_context::Texture */ +#define _NEW_TRANSFORM (1 << 17) /**< gl_context::Transform */ +#define _NEW_VIEWPORT (1 << 18) /**< gl_context::Viewport */ +#define _NEW_PACKUNPACK (1 << 19) /**< gl_context::Pack, Unpack */ +#define _NEW_ARRAY (1 << 20) /**< gl_context::Array */ +#define _NEW_RENDERMODE (1 << 21) /**< gl_context::RenderMode, etc */ +#define _NEW_BUFFERS (1 << 22) /**< gl_context::Visual, DrawBuffer, */ +#define _NEW_CURRENT_ATTRIB (1 << 23) /**< gl_context::Current */ +#define _NEW_MULTISAMPLE (1 << 24) /**< gl_context::Multisample */ +#define _NEW_TRACK_MATRIX (1 << 25) /**< gl_context::VertexProgram */ +#define _NEW_PROGRAM (1 << 26) /**< New program/shader state */ +#define _NEW_PROGRAM_CONSTANTS (1 << 27) +#define _NEW_BUFFER_OBJECT (1 << 28) #define _NEW_ALL ~0 /*@}*/