From: Iago Toral Quiroga Date: Fri, 16 Oct 2015 09:16:46 +0000 (+0200) Subject: main: Use NumUniformBlocks to count UBOs X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=fba582efc7d66140b5c18ada4d5cd93c9c1e5967;p=mesa.git main: Use NumUniformBlocks to count UBOs Now that we have separate index spaces for UBOs and SSBOs we do not need to iterate through BufferInterfaceBlocks any more, we can just take the UBO count directly from NumUniformBlocks. Reviewed-by: Kristian Høgsberg Reviewed-by: Marek Olšák --- diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 6a2f60db77e..26995add386 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -729,11 +729,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, if (!has_ubo) break; - *params = 0; - for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) { - if (!shProg->BufferInterfaceBlocks[i].IsShaderStorage) - (*params)++; - } + *params = shProg->NumUniformBlocks; return; case GL_PROGRAM_BINARY_RETRIEVABLE_HINT: /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is