From: Jason Ekstrand Date: Mon, 5 Jun 2017 18:32:19 +0000 (-0700) Subject: intel/blorp: Refactor the HiZ op interface X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=fbd8a33f61b7fef320ed11730fe6d474bb897120;p=mesa.git intel/blorp: Refactor the HiZ op interface This commit does a few things: 1) Now that BLORP can do HiZ ops on gen8+, drop the gen6 prefix. 2) Switch parameters to uint32_t to match the rest of blorp. 3) Take a range of layers and loop internally. Reviewed-by: Topi Pohjolainen --- diff --git a/src/intel/blorp/blorp.c b/src/intel/blorp/blorp.c index ea3b8252a2a..fe5dccdeb59 100644 --- a/src/intel/blorp/blorp.c +++ b/src/intel/blorp/blorp.c @@ -286,60 +286,66 @@ blorp_ensure_sf_program(struct blorp_context *blorp, } void -blorp_gen6_hiz_op(struct blorp_batch *batch, - struct blorp_surf *surf, unsigned level, unsigned layer, - enum blorp_hiz_op op) +blorp_hiz_op(struct blorp_batch *batch, struct blorp_surf *surf, + uint32_t level, uint32_t start_layer, uint32_t num_layers, + enum blorp_hiz_op op) { struct blorp_params params; blorp_params_init(¶ms); params.hiz_op = op; - brw_blorp_surface_info_init(batch->blorp, ¶ms.depth, surf, level, layer, - surf->surf->format, true); - - /* Align the rectangle primitive to 8x4 pixels. - * - * During fast depth clears, the emitted rectangle primitive must be - * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section - * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge - * PRM): - * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be - * aligned to an 8x4 pixel block relative to the upper left corner - * of the depth buffer [...] - * - * For hiz resolves, the rectangle must also be 8x4 aligned. Item - * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the - * Ivybridge simulator require the alignment. - * - * To be safe, let's just align the rect for all hiz operations and all - * hardware generations. - * - * However, for some miptree slices of a Z24 texture, emitting an 8x4 - * aligned rectangle that covers the slice may clobber adjacent slices if - * we strictly adhered to the texture alignments specified in the PRM. The - * Ivybridge PRM, Section "Alignment Unit Size", states that - * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces, - * not 8. But commit 1f112cc increased the alignment from 4 to 8, which - * prevents the clobbering. - */ - params.x1 = minify(params.depth.surf.logical_level0_px.width, - params.depth.view.base_level); - params.y1 = minify(params.depth.surf.logical_level0_px.height, - params.depth.view.base_level); - params.x1 = ALIGN(params.x1, 8); - params.y1 = ALIGN(params.y1, 4); - - if (params.depth.view.base_level == 0) { - /* TODO: What about MSAA? */ - params.depth.surf.logical_level0_px.width = params.x1; - params.depth.surf.logical_level0_px.height = params.y1; + for (uint32_t a = 0; a < num_layers; a++) { + const uint32_t layer = start_layer + a; + + brw_blorp_surface_info_init(batch->blorp, ¶ms.depth, surf, level, + layer, surf->surf->format, true); + + /* Align the rectangle primitive to 8x4 pixels. + * + * During fast depth clears, the emitted rectangle primitive must be + * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section + * 11.5.3.1 Depth Buffer Clear (and the matching section in the + * Sandybridge PRM): + * + * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be + * aligned to an 8x4 pixel block relative to the upper left corner + * of the depth buffer [...] + * + * For hiz resolves, the rectangle must also be 8x4 aligned. Item + * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the + * Ivybridge simulator require the alignment. + * + * To be safe, let's just align the rect for all hiz operations and all + * hardware generations. + * + * However, for some miptree slices of a Z24 texture, emitting an 8x4 + * aligned rectangle that covers the slice may clobber adjacent slices + * if we strictly adhered to the texture alignments specified in the + * PRM. The Ivybridge PRM, Section "Alignment Unit Size", states that + * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 + * surfaces, not 8. But commit 1f112cc increased the alignment from 4 to + * 8, which prevents the clobbering. + */ + params.x1 = minify(params.depth.surf.logical_level0_px.width, + params.depth.view.base_level); + params.y1 = minify(params.depth.surf.logical_level0_px.height, + params.depth.view.base_level); + params.x1 = ALIGN(params.x1, 8); + params.y1 = ALIGN(params.y1, 4); + + if (params.depth.view.base_level == 0) { + /* TODO: What about MSAA? */ + params.depth.surf.logical_level0_px.width = params.x1; + params.depth.surf.logical_level0_px.height = params.y1; + } + + params.dst.surf.samples = params.depth.surf.samples; + params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px; + params.depth_format = + isl_format_get_depth_format(surf->surf->format, false); + params.num_samples = params.depth.surf.samples; + + batch->blorp->exec(batch, ¶ms); } - - params.dst.surf.samples = params.depth.surf.samples; - params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px; - params.depth_format = isl_format_get_depth_format(surf->surf->format, false); - params.num_samples = params.depth.surf.samples; - - batch->blorp->exec(batch, ¶ms); } diff --git a/src/intel/blorp/blorp.h b/src/intel/blorp/blorp.h index eab75d70ab9..744c1b1ea0a 100644 --- a/src/intel/blorp/blorp.h +++ b/src/intel/blorp/blorp.h @@ -209,9 +209,9 @@ enum blorp_hiz_op { }; void -blorp_gen6_hiz_op(struct blorp_batch *batch, - struct blorp_surf *surf, unsigned level, unsigned layer, - enum blorp_hiz_op op); +blorp_hiz_op(struct blorp_batch *batch, struct blorp_surf *surf, + uint32_t level, uint32_t start_layer, uint32_t num_layers, + enum blorp_hiz_op op); #ifdef __cplusplus } /* end extern "C" */ diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c index 3ba65d40c52..d94a2f89fa5 100644 --- a/src/intel/vulkan/anv_blorp.c +++ b/src/intel/vulkan/anv_blorp.c @@ -1723,6 +1723,6 @@ anv_gen8_hiz_op_resolve(struct anv_cmd_buffer *cmd_buffer, surf.clear_color.f32[0] = ANV_HZ_FC_VAL; - blorp_gen6_hiz_op(&batch, &surf, 0, 0, op); + blorp_hiz_op(&batch, &surf, 0, 0, 1, op); blorp_batch_finish(&batch); } diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c b/src/mesa/drivers/dri/i965/brw_blorp.c index 7fd67600f18..834f43249a9 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp.c +++ b/src/mesa/drivers/dri/i965/brw_blorp.c @@ -1074,8 +1074,7 @@ intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt, struct blorp_batch batch; blorp_batch_init(&brw->blorp, &batch, brw, 0); - for (unsigned a = 0; a < num_layers; a++) - blorp_gen6_hiz_op(&batch, &surf, level, start_layer + a, op); + blorp_hiz_op(&batch, &surf, level, start_layer, num_layers, op); blorp_batch_finish(&batch); }