From: Timothy Arceri Date: Wed, 28 Sep 2016 06:04:07 +0000 (+1000) Subject: glsl: remove remaining tabs from ast_array_index.cpp X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=fc1d200bc796b7e3790c99b3b02c59aa7ec8e3cf;p=mesa.git glsl: remove remaining tabs from ast_array_index.cpp Acked-by: Dave Airlie --- diff --git a/src/compiler/glsl/ast_array_index.cpp b/src/compiler/glsl/ast_array_index.cpp index 2e36035f9f4..e29dafb7907 100644 --- a/src/compiler/glsl/ast_array_index.cpp +++ b/src/compiler/glsl/ast_array_index.cpp @@ -141,24 +141,24 @@ get_implicit_array_size(struct _mesa_glsl_parse_state *state, ir_rvalue * _mesa_ast_array_index_to_hir(void *mem_ctx, - struct _mesa_glsl_parse_state *state, - ir_rvalue *array, ir_rvalue *idx, - YYLTYPE &loc, YYLTYPE &idx_loc) + struct _mesa_glsl_parse_state *state, + ir_rvalue *array, ir_rvalue *idx, + YYLTYPE &loc, YYLTYPE &idx_loc) { if (!array->type->is_error() && !array->type->is_array() && !array->type->is_matrix() && !array->type->is_vector()) { _mesa_glsl_error(& idx_loc, state, - "cannot dereference non-array / non-matrix / " - "non-vector"); + "cannot dereference non-array / non-matrix / " + "non-vector"); } if (!idx->type->is_error()) { if (!idx->type->is_integer()) { - _mesa_glsl_error(& idx_loc, state, "array index must be integer type"); + _mesa_glsl_error(& idx_loc, state, "array index must be integer type"); } else if (!idx->type->is_scalar()) { - _mesa_glsl_error(& idx_loc, state, "array index must be scalar"); + _mesa_glsl_error(& idx_loc, state, "array index must be scalar"); } } @@ -182,33 +182,32 @@ _mesa_ast_array_index_to_hir(void *mem_ctx, * negative constant expression." */ if (array->type->is_matrix()) { - if (array->type->row_type()->vector_elements <= idx) { - type_name = "matrix"; - bound = array->type->row_type()->vector_elements; - } + if (array->type->row_type()->vector_elements <= idx) { + type_name = "matrix"; + bound = array->type->row_type()->vector_elements; + } } else if (array->type->is_vector()) { - if (array->type->vector_elements <= idx) { - type_name = "vector"; - bound = array->type->vector_elements; - } + if (array->type->vector_elements <= idx) { + type_name = "vector"; + bound = array->type->vector_elements; + } } else { - /* glsl_type::array_size() returns -1 for non-array types. This means - * that we don't need to verify that the type is an array before - * doing the bounds checking. - */ - if ((array->type->array_size() > 0) - && (array->type->array_size() <= idx)) { - type_name = "array"; - bound = array->type->array_size(); - } + /* glsl_type::array_size() returns -1 for non-array types. This means + * that we don't need to verify that the type is an array before + * doing the bounds checking. + */ + if ((array->type->array_size() > 0) + && (array->type->array_size() <= idx)) { + type_name = "array"; + bound = array->type->array_size(); + } } if (bound > 0) { - _mesa_glsl_error(& loc, state, "%s index must be < %u", - type_name, bound); + _mesa_glsl_error(& loc, state, "%s index must be < %u", + type_name, bound); } else if (idx < 0) { - _mesa_glsl_error(& loc, state, "%s index must be >= 0", - type_name); + _mesa_glsl_error(& loc, state, "%s index must be >= 0", type_name); } if (array->type->is_array()) @@ -253,18 +252,18 @@ _mesa_ast_array_index_to_hir(void *mem_ctx, * on uniform blocks but not shader storage blocks. * */ - _mesa_glsl_error(&loc, state, "%s block array index must be constant", + _mesa_glsl_error(&loc, state, "%s block array index must be constant", array->variable_referenced()->data.mode == ir_var_uniform ? "uniform" : "shader storage"); } else { - /* whole_variable_referenced can return NULL if the array is a - * member of a structure. In this case it is safe to not update - * the max_array_access field because it is never used for fields - * of structures. - */ - ir_variable *v = array->whole_variable_referenced(); - if (v != NULL) - v->data.max_array_access = array->type->array_size() - 1; + /* whole_variable_referenced can return NULL if the array is a + * member of a structure. In this case it is safe to not update + * the max_array_access field because it is never used for fields + * of structures. + */ + ir_variable *v = array->whole_variable_referenced(); + if (v != NULL) + v->data.max_array_access = array->type->array_size() - 1; } /* From page 23 (29 of the PDF) of the GLSL 1.30 spec: