From: Corbin Simpson Date: Wed, 27 Jan 2010 06:08:11 +0000 (-0800) Subject: r300g: Turn the RS block into an atom. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=fc20efe8e511bb9ec15c3d70e28b348ddaa4ad37;p=mesa.git r300g: Turn the RS block into an atom. At least one extraneous dirty was eliminated, as well as the chance for avoiding dirty on shader change. --- diff --git a/src/gallium/drivers/r300/r300_context.c b/src/gallium/drivers/r300/r300_context.c index 1460778ecee..052cc23a77a 100644 --- a/src/gallium/drivers/r300/r300_context.c +++ b/src/gallium/drivers/r300/r300_context.c @@ -59,7 +59,7 @@ static void r300_destroy_context(struct pipe_context* context) FREE(r300->blend_color_state.state); FREE(r300->clip_state.state); - FREE(r300->rs_block); + FREE(r300->rs_block_state.state); FREE(r300->scissor_state.state); FREE(r300->vertex_format_state.state); FREE(r300->viewport_state.state); @@ -125,6 +125,7 @@ static void r300_setup_atoms(struct r300_context* r300) R300_INIT_ATOM(rs, 25); R300_INIT_ATOM(scissor, 3); R300_INIT_ATOM(viewport, 9); + R300_INIT_ATOM(rs_block, 21); R300_INIT_ATOM(vertex_format, 26); } @@ -175,7 +176,7 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen, r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state); r300->clip_state.state = CALLOC_STRUCT(pipe_clip_state); - r300->rs_block = CALLOC_STRUCT(r300_rs_block); + r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block); r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state); r300->vertex_format_state.state = CALLOC_STRUCT(r300_vertex_info); r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state); diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h index 407891e1752..c4c137d6f85 100644 --- a/src/gallium/drivers/r300/r300_context.h +++ b/src/gallium/drivers/r300/r300_context.h @@ -142,7 +142,6 @@ struct r300_ztop_state { #define R300_NEW_FRAMEBUFFERS 0x00000010 #define R300_NEW_FRAGMENT_SHADER 0x00000020 #define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040 -#define R300_NEW_RS_BLOCK 0x00000100 #define R300_NEW_SAMPLER 0x00000200 #define R300_ANY_NEW_SAMPLERS 0x0001fe00 #define R300_NEW_TEXTURE 0x00040000 @@ -294,7 +293,7 @@ struct r300_context { /* Rasterizer state. */ struct r300_atom rs_state; /* RS block state. */ - struct r300_rs_block* rs_block; + struct r300_atom rs_block_state; /* Sampler states. */ struct r300_sampler_state* sampler_states[8]; int sampler_count; diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c index 8081f1d9569..8bc9da9361f 100644 --- a/src/gallium/drivers/r300/r300_emit.c +++ b/src/gallium/drivers/r300/r300_emit.c @@ -627,10 +627,10 @@ void r300_emit_rs_state(struct r300_context* r300, void* state) END_CS; } -void r300_emit_rs_block_state(struct r300_context* r300, - struct r300_rs_block* rs) +void r300_emit_rs_block_state(struct r300_context* r300, void* state) { - int i; + struct r300_rs_block* rs = (struct r300_rs_block*)state; + unsigned i; struct r300_screen* r300screen = r300_screen(r300->context.screen); CS_LOCALS(r300); @@ -1142,11 +1142,6 @@ void r300_emit_dirty_state(struct r300_context* r300) r300->dirty_state &= ~R300_NEW_FRAMEBUFFERS; } - if (r300->dirty_state & R300_NEW_RS_BLOCK) { - r300_emit_rs_block_state(r300, r300->rs_block); - r300->dirty_state &= ~R300_NEW_RS_BLOCK; - } - /* Samplers and textures are tracked separately but emitted together. */ if (r300->dirty_state & (R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES)) { diff --git a/src/gallium/drivers/r300/r300_emit.h b/src/gallium/drivers/r300/r300_emit.h index 6788e3d655d..c6dbc5af1e3 100644 --- a/src/gallium/drivers/r300/r300_emit.h +++ b/src/gallium/drivers/r300/r300_emit.h @@ -61,8 +61,7 @@ void r300_emit_query_end(struct r300_context* r300); void r300_emit_rs_state(struct r300_context* r300, void* state); -void r300_emit_rs_block_state(struct r300_context* r300, - struct r300_rs_block* rs); +void r300_emit_rs_block_state(struct r300_context* r300, void* state); void r300_emit_scissor_state(struct r300_context* r300, void* state); diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index 7068a5a4ecd..f3acd165793 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -720,7 +720,6 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state) r300->viewport_state.dirty = TRUE; /* XXX Clean these up when we move to atom emits */ - r300->dirty_state |= R300_NEW_RS_BLOCK; if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) { r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS; } diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c index 1a1eabe5fb2..a351c9d01b9 100644 --- a/src/gallium/drivers/r300/r300_state_derived.c +++ b/src/gallium/drivers/r300/r300_state_derived.c @@ -305,7 +305,7 @@ static void r300_update_rs_block(struct r300_context* r300, struct r300_shader_semantics* vs_outputs, struct r300_shader_semantics* fs_inputs) { - struct r300_rs_block* rs = r300->rs_block; + struct r300_rs_block rs = { 0 }; int i, col_count = 0, tex_count = 0, fp_offset = 0; void (*rX00_rs_col)(struct r300_rs_block*, int, int, boolean); void (*rX00_rs_col_write)(struct r300_rs_block*, int, int); @@ -332,11 +332,11 @@ static void r300_update_rs_block(struct r300_context* r300, vs_outputs->color[1] != ATTR_UNUSED) { /* Always rasterize if it's written by the VS, * otherwise it locks up. */ - rX00_rs_col(rs, col_count, i, FALSE); + rX00_rs_col(&rs, col_count, i, FALSE); /* Write it to the FS input register if it's used by the FS. */ if (fs_inputs->color[i] != ATTR_UNUSED) { - rX00_rs_col_write(rs, col_count, fp_offset); + rX00_rs_col_write(&rs, col_count, fp_offset); fp_offset++; } col_count++; @@ -354,11 +354,11 @@ static void r300_update_rs_block(struct r300_context* r300, if (vs_outputs->generic[i] != ATTR_UNUSED) { /* Always rasterize if it's written by the VS, * otherwise it locks up. */ - rX00_rs_tex(rs, tex_count, tex_count, FALSE); + rX00_rs_tex(&rs, tex_count, tex_count, FALSE); /* Write it to the FS input register if it's used by the FS. */ if (fs_inputs->generic[i] != ATTR_UNUSED) { - rX00_rs_tex_write(rs, tex_count, fp_offset); + rX00_rs_tex_write(&rs, tex_count, fp_offset); fp_offset++; } tex_count++; @@ -375,11 +375,11 @@ static void r300_update_rs_block(struct r300_context* r300, if (vs_outputs->fog != ATTR_UNUSED) { /* Always rasterize if it's written by the VS, * otherwise it locks up. */ - rX00_rs_tex(rs, tex_count, tex_count, TRUE); + rX00_rs_tex(&rs, tex_count, tex_count, TRUE); /* Write it to the FS input register if it's used by the FS. */ if (fs_inputs->fog != ATTR_UNUSED) { - rX00_rs_tex_write(rs, tex_count, fp_offset); + rX00_rs_tex_write(&rs, tex_count, fp_offset); fp_offset++; } tex_count++; @@ -394,8 +394,8 @@ static void r300_update_rs_block(struct r300_context* r300, /* Rasterize WPOS. */ /* If the FS doesn't need it, it's not written by the VS. */ if (fs_inputs->wpos != ATTR_UNUSED) { - rX00_rs_tex(rs, tex_count, tex_count, FALSE); - rX00_rs_tex_write(rs, tex_count, fp_offset); + rX00_rs_tex(&rs, tex_count, tex_count, FALSE); + rX00_rs_tex_write(&rs, tex_count, fp_offset); fp_offset++; tex_count++; @@ -403,17 +403,23 @@ static void r300_update_rs_block(struct r300_context* r300, /* Rasterize at least one color, or bad things happen. */ if (col_count == 0 && tex_count == 0) { - rX00_rs_col(rs, 0, 0, TRUE); + rX00_rs_col(&rs, 0, 0, TRUE); col_count++; } - rs->count = (tex_count*4) | (col_count << R300_IC_COUNT_SHIFT) | + rs.count = (tex_count*4) | (col_count << R300_IC_COUNT_SHIFT) | R300_HIRES_EN; - rs->inst_count = MAX3(col_count - 1, tex_count - 1, 0); + rs.inst_count = MAX3(col_count - 1, tex_count - 1, 0); + + /* Now, after all that, see if we actually need to update the state. */ + if (memcmp(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block))) { + memcpy(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block)); + r300->rs_block_state.dirty = TRUE; + } } -/* Update the vertex format. */ +/* Update the shader-dependant states. */ static void r300_update_derived_shader_state(struct r300_context* r300) { struct r300_screen* r300screen = r300_screen(r300->context.screen); @@ -421,8 +427,6 @@ static void r300_update_derived_shader_state(struct r300_context* r300) (struct r300_vertex_info*)r300->vertex_format_state.state; struct vertex_info* vinfo = &vformat->vinfo; - /* Reset structures */ - memset(r300->rs_block, 0, sizeof(struct r300_rs_block)); /* Mmm, delicious hax */ memset(r300->vertex_format_state.state, 0, sizeof(struct r300_vertex_info)); memcpy(vinfo->hwfmt, r300->vs->hwfmt, sizeof(uint)*4); @@ -437,8 +441,6 @@ static void r300_update_derived_shader_state(struct r300_context* r300) (struct vertex_info*)r300->vertex_format_state.state); r300_swtcl_vertex_psc(r300); } - - r300->dirty_state |= R300_NEW_RS_BLOCK; } static boolean r300_dsa_writes_depth_stencil(struct r300_dsa_state* dsa)