From: Jason Ekstrand Date: Wed, 30 Sep 2015 23:06:43 +0000 (-0700) Subject: i965/vs: Move lazy NIR creation to codegen_vs_prog X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=fc3f45234b4ff9545c84fbe8ec5261604d5ab611;p=mesa.git i965/vs: Move lazy NIR creation to codegen_vs_prog The next commit will add code to codegen_vs_prog that requires the NIR shader to be there in all cases. It doesn't hurt anything to just move it from brw_vs_emit to its only caller. Reviewed-by: Iago Toral Quiroga --- diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp index 056ce398225..407698f5573 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp @@ -1953,18 +1953,6 @@ brw_vs_emit(struct brw_context *brw, if (unlikely(INTEL_DEBUG & DEBUG_VS)) brw_dump_ir("vertex", prog, &shader->base, &vp->Base); - if (!vp->Base.nir) { - /* Normally we generate NIR in LinkShader() or - * ProgramStringNotify(), but Mesa's fixed-function vertex program - * handling doesn't notify the driver at all. Just do it here, at - * the last minute, even though it's lame. - */ - assert(vp->Base.Id == 0 && prog == NULL); - vp->Base.nir = - brw_create_nir(brw, NULL, &vp->Base, MESA_SHADER_VERTEX, - brw->intelScreen->compiler->scalar_vs); - } - if (brw->intelScreen->compiler->scalar_vs) { prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8; diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index 0a348a56127..e1a0d9c29e4 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -37,6 +37,7 @@ #include "brw_state.h" #include "program/prog_print.h" #include "program/prog_parameter.h" +#include "brw_nir.h" #include "util/ralloc.h" @@ -81,6 +82,18 @@ brw_codegen_vs_prog(struct brw_context *brw, bool start_busy = false; double start_time = 0; + if (!vp->program.Base.nir) { + /* Normally we generate NIR in LinkShader() or + * ProgramStringNotify(), but Mesa's fixed-function vertex program + * handling doesn't notify the driver at all. Just do it here, at + * the last minute, even though it's lame. + */ + assert(vp->program.Base.Id == 0 && prog == NULL); + vp->program.Base.nir = + brw_create_nir(brw, NULL, &vp->program.Base, MESA_SHADER_VERTEX, + brw->intelScreen->compiler->scalar_vs); + } + if (prog) vs = (struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_VERTEX];