From: Chris Forbes Date: Sat, 25 Jan 2014 05:24:18 +0000 (+1300) Subject: glsl: Add extension plumbing for ARB_fragment_layer_viewport X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=fcc9b4c15e150651c75d2cd9c8b815809ef28289;p=mesa.git glsl: Add extension plumbing for ARB_fragment_layer_viewport Signed-off-by: Chris Forbes Reviewed-by: Ian Romanick --- diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 13a1bca33b0..11a9a43208a 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -517,6 +517,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location), EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location), EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions), + EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport), EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5), EXT(ARB_sample_shading, true, false, ARB_sample_shading), EXT(ARB_separate_shader_objects, true, false, dummy_true), diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index a59090f8220..01b32d7d69c 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -382,6 +382,8 @@ struct _mesa_glsl_parse_state { bool ARB_explicit_uniform_location_warn; bool ARB_fragment_coord_conventions_enable; bool ARB_fragment_coord_conventions_warn; + bool ARB_fragment_layer_viewport_enable; + bool ARB_fragment_layer_viewport_warn; bool ARB_gpu_shader5_enable; bool ARB_gpu_shader5_warn; bool ARB_sample_shading_enable; diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 6c25010b7d9..809732c7e3d 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -98,6 +98,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Extensions.ARB_ES3_compatibility = true; ctx->Extensions.ARB_explicit_attrib_location = true; ctx->Extensions.ARB_fragment_coord_conventions = true; + ctx->Extensions.ARB_fragment_layer_viewport = true; ctx->Extensions.ARB_gpu_shader5 = true; ctx->Extensions.ARB_sample_shading = true; ctx->Extensions.ARB_shader_bit_encoding = true;