From: Brian Paul Date: Wed, 18 Jan 2012 17:06:42 +0000 (-0700) Subject: svga: fix min/max lod clamping X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=fd890873b20de553078fc96d977fbd858238c7d9;p=mesa.git svga: fix min/max lod clamping The interaction between the mipmap lod min/max limits and the texture base/max level limits is kind of tricky. Changing the base level didn't work as expected before. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca --- diff --git a/src/gallium/drivers/svga/svga_state_tss.c b/src/gallium/drivers/svga/svga_state_tss.c index 3015a446fe2..8eb0dbf4708 100644 --- a/src/gallium/drivers/svga/svga_state_tss.c +++ b/src/gallium/drivers/svga/svga_state_tss.c @@ -82,12 +82,14 @@ update_tss_binding(struct svga_context *svga, const struct svga_sampler_state *s = svga->curr.sampler[i]; struct svga_hw_view_state *view = &svga->state.hw_draw.views[i]; struct pipe_resource *texture = NULL; + struct pipe_sampler_view *sv = svga->curr.sampler_views[i]; /* get min max lod */ - if (svga->curr.sampler_views[i]) { - min_lod = MAX2(s->view_min_lod, 0); - max_lod = MIN2(s->view_max_lod, svga->curr.sampler_views[i]->texture->last_level); - texture = svga->curr.sampler_views[i]->texture; + if (sv) { + min_lod = MAX2(0, (s->view_min_lod + sv->u.tex.first_level)); + max_lod = MIN2(s->view_max_lod, sv->texture->last_level); + max_lod += sv->u.tex.first_level; + texture = sv->texture; } else { min_lod = 0; max_lod = 0;