From: Brian Paul Date: Sat, 13 Mar 2004 18:27:06 +0000 (+0000) Subject: Added some comments. Minor const, int->GLint type changes, etc. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=fde4c53a7d460a7fed929ef457172f3b245d875d;p=mesa.git Added some comments. Minor const, int->GLint type changes, etc. --- diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index e7f561305a0..0911101c753 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -507,17 +507,21 @@ typedef void (*insert_func)( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ); +/** + * Describes how to convert/move a vertex attribute from a vertex array + * to a vertex structure. + */ struct tnl_clipspace_attr { - int attrib; - int vertoffset; - int vertattrsize; + GLuint attrib; /* which vertex attrib (0=position, etc) */ + GLuint vertoffset; /* position of the attrib in the vertex struct */ + GLuint vertattrsize; /* size of the attribute in bytes */ GLubyte *inputptr; - int inputstride; + GLuint inputstride; insert_func *insert; insert_func emit; extract_func extract; - const GLfloat *vp; + const GLfloat *vp; /* NDC->Viewport mapping matrix */ }; @@ -539,8 +543,10 @@ typedef void (*setup_func)( GLcontext *ctx, GLuint new_inputs); - - +/** + * Used to describe conversion of vertex arrays to vertex structures. + * I.e. Structure of arrays to arrays of structs. + */ struct tnl_clipspace { GLboolean need_extras; diff --git a/src/mesa/tnl/t_vertex.c b/src/mesa/tnl/t_vertex.c index 172733f575d..fc076190e46 100644 --- a/src/mesa/tnl/t_vertex.c +++ b/src/mesa/tnl/t_vertex.c @@ -45,8 +45,15 @@ #define GET_VERTEX_STATE(ctx) &(TNL_CONTEXT(ctx)->clipspace) -static void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) + +/* + * These functions take the NDC coordinates pointed to by 'in', apply the + * NDC->Viewport mapping and store the results at 'v'. + */ + +static void +insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) { GLfloat *out = (GLfloat *)v; const GLfloat * const vp = a->vp; @@ -147,6 +154,10 @@ static void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v } +/* + * These functions do the same as above, except for the viewport mapping. + */ + static void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)(v); @@ -580,7 +591,7 @@ struct { const char *name; extract_func extract; insert_func insert[4]; - GLuint attrsize; + const GLuint attrsize; } format_info[EMIT_MAX] = { { "1f", @@ -684,7 +695,7 @@ static void generic_emit( GLcontext *ctx, struct tnl_clipspace_attr *a = vtx->attr; GLubyte *v = (GLubyte *)dest; GLuint i, j; - GLuint count = vtx->attr_count; + const GLuint count = vtx->attr_count; GLuint stride; for (j = 0; j < count; j++) { @@ -715,12 +726,12 @@ static void generic_interp( GLcontext *ctx, TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - GLubyte *vin = vtx->vertex_buf + ein * vtx->vertex_size; - GLubyte *vout = vtx->vertex_buf + eout * vtx->vertex_size; + const GLubyte *vin = vtx->vertex_buf + ein * vtx->vertex_size; + const GLubyte *vout = vtx->vertex_buf + eout * vtx->vertex_size; GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size; const struct tnl_clipspace_attr *a = vtx->attr; - int attr_count = vtx->attr_count; - int j; + const GLuint attr_count = vtx->attr_count; + GLuint j; if (tnl->NeedNdcCoords) { const GLfloat *dstclip = VB->ClipPtr->data[edst]; @@ -766,8 +777,8 @@ static void generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ) GLubyte *vsrc = vtx->vertex_buf + esrc * vtx->vertex_size; GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size; const struct tnl_clipspace_attr *a = vtx->attr; - int attr_count = vtx->attr_count; - int j; + const GLuint attr_count = vtx->attr_count; + GLuint j; for (j = 0; j < attr_count; j++) { if (a[j].attrib == VERT_ATTRIB_COLOR0 || @@ -843,8 +854,6 @@ static void generic_copy_pv_extras( GLcontext *ctx, - - /*********************************************************************** * Build codegen functions or return generic ones: */ @@ -927,8 +936,8 @@ void _tnl_get_attr( GLcontext *ctx, const void *vin, { struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); const struct tnl_clipspace_attr *a = vtx->attr; - int attr_count = vtx->attr_count; - int j; + const GLuint attr_count = vtx->attr_count; + GLuint j; for (j = 0; j < attr_count; j++) { if (a[j].attrib == (int)attr) { @@ -950,8 +959,8 @@ void _tnl_set_attr( GLcontext *ctx, void *vout, { struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); const struct tnl_clipspace_attr *a = vtx->attr; - int attr_count = vtx->attr_count; - int j; + const GLuint attr_count = vtx->attr_count; + GLuint j; for (j = 0; j < attr_count; j++) { if (a[j].attrib == (int)attr) { @@ -985,7 +994,7 @@ GLuint _tnl_install_attrs( GLcontext *ctx, const struct tnl_attr_map *map, GLuint unpacked_size ) { struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - int offset = 0; + GLuint offset = 0; GLuint i, j; assert(nr < _TNL_ATTRIB_MAX); @@ -997,7 +1006,7 @@ GLuint _tnl_install_attrs( GLcontext *ctx, const struct tnl_attr_map *map, vtx->new_inputs = ~0; for (j = 0, i = 0; i < nr; i++) { - GLuint format = map[i].format; + const GLuint format = map[i].format; if (format == EMIT_PAD) { offset += map[i].offset; @@ -1053,14 +1062,14 @@ void _tnl_build_vertices( GLcontext *ctx, GLuint newinputs ) { struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - GLuint stride = vtx->vertex_size; - GLubyte *v = ((GLubyte *)vtx->vertex_buf + (start*stride)); + const GLuint stride = vtx->vertex_size; + GLubyte *vDest = ((GLubyte *)vtx->vertex_buf + (start*stride)); newinputs |= vtx->new_inputs; vtx->new_inputs = 0; if (newinputs) - vtx->emit( ctx, start, end, v ); + vtx->emit( ctx, start, end, vDest ); }