From: Brian Paul Date: Tue, 9 Feb 2016 16:58:39 +0000 (-0700) Subject: mesa: fix incorrect viewport position when GL_CLIP_ORIGIN = GL_LOWER_LEFT X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=fe14110f359b0665cb0c09aa14f13a5ebb33b1bc;p=mesa.git mesa: fix incorrect viewport position when GL_CLIP_ORIGIN = GL_LOWER_LEFT Ilia Mirkin found/fixed the mistake. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93813 Cc: "11.1" Reviewed-by: Jose Fonseca Reviewed-by: Roland Scheidegger --- diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c index 7d8914291c3..681e46bfcf7 100644 --- a/src/mesa/main/viewport.c +++ b/src/mesa/main/viewport.c @@ -456,11 +456,11 @@ _mesa_get_viewport_xform(struct gl_context *ctx, unsigned i, translate[0] = half_width + x; if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) { scale[1] = -half_height; - translate[1] = half_height - y; } else { scale[1] = half_height; - translate[1] = half_height + y; } + translate[1] = half_height + y; + if (ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE) { scale[2] = 0.5 * (f - n); translate[2] = 0.5 * (n + f);