From: Brian Paul Date: Thu, 20 Jan 2011 16:38:08 +0000 (-0700) Subject: mesa: move extra prim mode #defines X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=fe49dcb3b03454ec1451b610ea89f2374946e090;p=mesa.git mesa: move extra prim mode #defines --- diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 2eede4268ca..749c30a4cc1 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -881,11 +881,6 @@ struct dd_function_table { */ void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state ); - -#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1) -#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2) -#define PRIM_UNKNOWN (GL_POLYGON+3) - /** * Set by the driver-supplied T&L engine. * diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index e92db3a4ff1..1d878ae4e4a 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -121,6 +121,11 @@ struct st_context; /*@}*/ +/** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */ +#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1) +#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2) +#define PRIM_UNKNOWN (GL_POLYGON+3) + /** * Shader stages. Note that these will become 5 with tessellation.