From: Alyssa Rosenzweig Date: Thu, 11 Jul 2019 20:15:17 +0000 (-0700) Subject: pan/midgard: Correct component count clamping PSIZ X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=fe783c5b0c3d88dcdac6c9a46e9b5da007a7a516;p=mesa.git pan/midgard: Correct component count clamping PSIZ Kind of a funky corner case that does not (as far as I know) apply to organic shaders from GLES but does pop up in generated shaders from the fixed-function desktop pipeline. Fixes: bb483a91663f ("panfrost: Clamp point size") Signed-off-by: Alyssa Rosenzweig --- diff --git a/src/gallium/drivers/panfrost/nir/nir_clamp_psiz.c b/src/gallium/drivers/panfrost/nir/nir_clamp_psiz.c index fb42406750b..249a400a19e 100644 --- a/src/gallium/drivers/panfrost/nir/nir_clamp_psiz.c +++ b/src/gallium/drivers/panfrost/nir/nir_clamp_psiz.c @@ -54,7 +54,8 @@ nir_clamp_psiz(nir_shader *shader, float min_size, float max_size) nir_builder_init(&b, func->impl); b.cursor = nir_before_instr(instr); - nir_ssa_def *in_size = nir_ssa_for_src(&b, intr->src[1], 1); + nir_ssa_def *in_size = nir_ssa_for_src(&b, intr->src[1], + intr->num_components); nir_ssa_def *clamped = nir_fmin(&b,