From: Marek Olšák Date: Fri, 1 Jan 2016 18:42:44 +0000 (+0100) Subject: tgsi/scan: set which color components are read by a fragment shader X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ff7e77724e0cf1409f84118d0d4ceee65535ccdb;p=mesa.git tgsi/scan: set which color components are read by a fragment shader This will be used by radeonsi. Reviewed-by: Nicolai Hähnle --- diff --git a/src/gallium/auxiliary/tgsi/tgsi_scan.c b/src/gallium/auxiliary/tgsi/tgsi_scan.c index e3a6fb0437c..6ea32eedd74 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_scan.c +++ b/src/gallium/auxiliary/tgsi/tgsi_scan.c @@ -187,14 +187,28 @@ tgsi_scan_shader(const struct tgsi_token *tokens, } if (procType == TGSI_PROCESSOR_FRAGMENT && - !src->Register.Indirect && - info->input_semantic_name[src->Register.Index] == - TGSI_SEMANTIC_POSITION && - (src->Register.SwizzleX == TGSI_SWIZZLE_Z || - src->Register.SwizzleY == TGSI_SWIZZLE_Z || - src->Register.SwizzleZ == TGSI_SWIZZLE_Z || - src->Register.SwizzleW == TGSI_SWIZZLE_Z)) { - info->reads_z = TRUE; + !src->Register.Indirect) { + unsigned name = + info->input_semantic_name[src->Register.Index]; + unsigned index = + info->input_semantic_index[src->Register.Index]; + + if (name == TGSI_SEMANTIC_POSITION && + (src->Register.SwizzleX == TGSI_SWIZZLE_Z || + src->Register.SwizzleY == TGSI_SWIZZLE_Z || + src->Register.SwizzleZ == TGSI_SWIZZLE_Z || + src->Register.SwizzleW == TGSI_SWIZZLE_Z)) + info->reads_z = TRUE; + + if (name == TGSI_SEMANTIC_COLOR) { + unsigned mask = + (1 << src->Register.SwizzleX) | + (1 << src->Register.SwizzleY) | + (1 << src->Register.SwizzleZ) | + (1 << src->Register.SwizzleW); + + info->colors_read |= mask << (index * 4); + } } } diff --git a/src/gallium/auxiliary/tgsi/tgsi_scan.h b/src/gallium/auxiliary/tgsi/tgsi_scan.h index a3e437809aa..b0b423ab528 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_scan.h +++ b/src/gallium/auxiliary/tgsi/tgsi_scan.h @@ -77,6 +77,7 @@ struct tgsi_shader_info uint opcode_count[TGSI_OPCODE_LAST]; /**< opcode histogram */ + ubyte colors_read; /**< which color components are read by the FS */ ubyte colors_written; boolean reads_position; /**< does fragment shader read position? */ boolean reads_z; /**< does fragment shader read depth? */