From: Chris Wilson Date: Wed, 5 Aug 2015 12:58:46 +0000 (+0100) Subject: i965: Fix HW binding tables editing X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ffadfbf5d076638fa4022106cfe989bc5a145f20;p=mesa.git i965: Fix HW binding tables editing Since the introduction of new gl_shader_stages in commit a2af956963b6bc4d29f37485e44c98008d2ef077 Author: Fabian Bieler Date: Fri Mar 7 10:19:09 2014 +0100 mesa: add tessellation shader enums the translation table for the stage into the HW binding table edit command was broken, and so we used illegal commands. Fix the array initialisation to be impervious to changes in the gl_shader_stages enum and add the asserts that would have caught the issue earlier. Signed-off-by: Chris Wilson Cc: Abdiel Janulgue Cc: Jordan Justen Cc: Matt Turner Cc: Kenneth Graunke Reviewed-by: Matt Turner --- diff --git a/src/mesa/drivers/dri/i965/brw_binding_tables.c b/src/mesa/drivers/dri/i965/brw_binding_tables.c index 8d3697abcd5..b188fc7de57 100644 --- a/src/mesa/drivers/dri/i965/brw_binding_tables.c +++ b/src/mesa/drivers/dri/i965/brw_binding_tables.c @@ -44,10 +44,10 @@ #include "brw_state.h" #include "intel_batchbuffer.h" -static const GLuint stage_to_bt_edit[MESA_SHADER_FRAGMENT + 1] = { - _3DSTATE_BINDING_TABLE_EDIT_VS, - _3DSTATE_BINDING_TABLE_EDIT_GS, - _3DSTATE_BINDING_TABLE_EDIT_PS, +static const GLuint stage_to_bt_edit[] = { + [MESA_SHADER_VERTEX] = _3DSTATE_BINDING_TABLE_EDIT_VS, + [MESA_SHADER_GEOMETRY] = _3DSTATE_BINDING_TABLE_EDIT_GS, + [MESA_SHADER_FRAGMENT] = _3DSTATE_BINDING_TABLE_EDIT_PS, }; static uint32_t @@ -233,7 +233,8 @@ gen7_edit_hw_binding_table_entry(struct brw_context *brw, uint32_t index, uint32_t surf_offset) { - assert(stage <= MESA_SHADER_FRAGMENT); + assert(stage < ARRAY_SIZE(stage_to_bt_edit)); + assert(stage_to_bt_edit[stage]); uint32_t dw2 = SET_FIELD(index, BRW_BINDING_TABLE_INDEX) | (brw->gen >= 8 ? GEN8_SURFACE_STATE_EDIT(surf_offset) : @@ -259,7 +260,9 @@ gen7_update_binding_table_from_array(struct brw_context *brw, int num_surfaces) { uint32_t dw2 = 0; - assert(stage <= MESA_SHADER_FRAGMENT); + + assert(stage < ARRAY_SIZE(stage_to_bt_edit)); + assert(stage_to_bt_edit[stage]); BEGIN_BATCH(num_surfaces + 2); OUT_BATCH(stage_to_bt_edit[stage] << 16 | num_surfaces);