From: Bas Nieuwenhuizen Date: Thu, 19 Oct 2017 21:28:25 +0000 (+0200) Subject: radv: Enable tessellation shaders for GFX9. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ffaf4d608a19cf891036de193489c2f6aecb1b23;p=mesa.git radv: Enable tessellation shaders for GFX9. It mostly works now. Reviewed-by: Dave Airlie --- diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index 7f306db5c48..125498809ec 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -429,7 +429,7 @@ void radv_GetPhysicalDeviceFeatures( .imageCubeArray = true, .independentBlend = true, .geometryShader = !is_gfx9, - .tessellationShader = !is_gfx9, + .tessellationShader = true, .sampleRateShading = true, .dualSrcBlend = true, .logicOp = true,