Add a virtual clone() method to ir_instruction.
[mesa.git] / ir_variable.cpp
2010-06-23 Ian Romanickir_variable: Set locations for shader built-in variables
2010-06-22 Eric AnholtInclude stdio.h and stdlib.h everywhere, and don't...
2010-06-21 Kenneth GraunkeMerge Carl's preprocessor into the glcpp subdirectory.
2010-06-08 Ian RomanickBump GL_MAX_TEXTURE_COORDS from 2 to 4
2010-06-01 Eric AnholtAdd builtin gl_LightSource[].
2010-05-03 Eric AnholtQuiet warnings about ir_shader not being handled in...
2010-04-26 Ian RomanickImplement gl_TextureMatrix built-in uniform
2010-04-23 Eric AnholtPut static pointers to vec[234]_types along with the...
2010-04-21 Ian RomanickAdd missing break statement
2010-04-19 Eric AnholtMark some variables as having usage beyond the shader...
2010-04-07 Ian RomanickAdd support for GL_ARB_draw_buffers extension
2010-04-07 Ian RomanickCall glsl_type::get_instance correctly: the number...
2010-04-07 Ian RomanickAdd gl_ClipDistance in fragment shader
2010-04-05 Eric AnholtAdd definition of gl_ClipDistance[]
2010-04-02 Ian RomanickMake built-in gl_TexCoord available in vertex and fragm...
2010-03-29 Eric AnholtAdd definitions for 1.10 built-in uniforms for ff state.
2010-03-29 Eric AnholtAdd support for builtin deprecated fs varyings.
2010-03-25 Ian RomanickMerge branch 'anholt'
2010-03-25 Eric AnholtSet up fragment shader builtin variables.
2010-03-19 Ian RomanickUse glsl_symbol_table instead of using _mesa_symbol_tab...
2010-03-10 Ian RomanickIR variable: Initial work to support GLSL built-in...