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Add a virtual clone() method to ir_instruction.
[mesa.git]
/
ir_variable.cpp
2010-06-23
Ian Romanick
ir_variable: Set locations for shader built-in variables
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2010-06-22
Eric Anholt
Include stdio.h and stdlib.h everywhere, and don't...
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2010-06-21
Kenneth Graunke
Merge Carl's preprocessor into the glcpp subdirectory.
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2010-06-08
Ian Romanick
Bump GL_MAX_TEXTURE_COORDS from 2 to 4
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2010-06-01
Eric Anholt
Add builtin gl_LightSource[].
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2010-05-03
Eric Anholt
Quiet warnings about ir_shader not being handled in...
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2010-04-26
Ian Romanick
Implement gl_TextureMatrix built-in uniform
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2010-04-23
Eric Anholt
Put static pointers to vec[234]_types along with the...
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2010-04-21
Ian Romanick
Add missing break statement
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2010-04-19
Eric Anholt
Mark some variables as having usage beyond the shader...
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2010-04-07
Ian Romanick
Add support for GL_ARB_draw_buffers extension
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2010-04-07
Ian Romanick
Call glsl_type::get_instance correctly: the number...
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2010-04-07
Ian Romanick
Add gl_ClipDistance in fragment shader
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2010-04-05
Eric Anholt
Add definition of gl_ClipDistance[]
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2010-04-02
Ian Romanick
Make built-in gl_TexCoord available in vertex and fragm...
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2010-03-29
Eric Anholt
Add definitions for 1.10 built-in uniforms for ff state.
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2010-03-29
Eric Anholt
Add support for builtin deprecated fs varyings.
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2010-03-25
Ian Romanick
Merge branch 'anholt'
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2010-03-25
Eric Anholt
Set up fragment shader builtin variables.
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2010-03-19
Ian Romanick
Use glsl_symbol_table instead of using _mesa_symbol_tab...
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2010-03-10
Ian Romanick
IR variable: Initial work to support GLSL built-in...
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