ir_variable: Track the location of uniforms, varings, attributes, etc.
[mesa.git] / main.cpp
2010-06-23 Eric Anholtir_validate: New pass for checking our invariants.
2010-06-21 Kenneth Graunkeglcpp: Print to the main compiler's infolog, not stdout.
2010-06-21 Kenneth GraunkeUse yy_scan_string and stop caring about shader->SourceLen.
2010-06-21 Kenneth GraunkeMake the main compiler call the preprocessor.
2010-06-21 Kenneth GraunkeComplain and exit if the given shader file doesn't...
2010-06-21 Kenneth GraunkeMerge Carl's preprocessor into the glcpp subdirectory.
2010-06-19 Kenneth GraunkePrint out the info log if compilation fails.
2010-06-19 Ian RomanickInitialize the shader info log
2010-06-19 Kenneth GraunkeMake shader a talloc context.
2010-06-19 Kenneth GraunkeRename prog to shader. Less confusing.
2010-06-18 Ian RomanickDon't link shaders by default
2010-06-17 Ian Romanicklinker: Initial bits of the linker
2010-06-17 Ian RomanickUse glsl_program instead of an open-coded vector of...
2010-06-17 Ian RomanickChange glsl_program to glsl_shader
2010-06-17 Ian RomanickCompile multiple shaders listed on the command line
2010-06-17 Ian RomanickExtract compilation to a separate routine
2010-06-15 Ian RomanickPrinting LIR is optional
2010-06-15 Ian RomanickPrinting the AST is optional
2010-06-15 Ian RomanickMinor bits of code rearranging
2010-06-15 Ian RomanickInfer shader type from suffix on filename
2010-06-14 Ian RomanickRemove ability to read "IR shaders" from stand-alone...
2010-06-14 Ian RomanickMove stand-alone compiler main routine to main.cpp