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glcpp/tests: Add extra newline at the end of expected output.
[mesa.git]
/
main.cpp
2010-06-21
Kenneth Graunke
Make the main compiler call the preprocessor.
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2010-06-21
Kenneth Graunke
Complain and exit if the given shader file doesn't...
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2010-06-21
Kenneth Graunke
Merge Carl's preprocessor into the glcpp subdirectory.
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2010-06-19
Kenneth Graunke
Print out the info log if compilation fails.
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2010-06-19
Ian Romanick
Initialize the shader info log
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2010-06-19
Kenneth Graunke
Make shader a talloc context.
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2010-06-19
Kenneth Graunke
Rename prog to shader. Less confusing.
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2010-06-18
Ian Romanick
Don't link shaders by default
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2010-06-17
Ian Romanick
linker: Initial bits of the linker
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2010-06-17
Ian Romanick
Use glsl_program instead of an open-coded vector of...
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2010-06-17
Ian Romanick
Change glsl_program to glsl_shader
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2010-06-17
Ian Romanick
Compile multiple shaders listed on the command line
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2010-06-17
Ian Romanick
Extract compilation to a separate routine
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2010-06-15
Ian Romanick
Printing LIR is optional
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2010-06-15
Ian Romanick
Printing the AST is optional
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2010-06-15
Ian Romanick
Minor bits of code rearranging
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2010-06-15
Ian Romanick
Infer shader type from suffix on filename
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2010-06-14
Ian Romanick
Remove ability to read "IR shaders" from stand-alone...
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2010-06-14
Ian Romanick
Move stand-alone compiler main routine to main.cpp
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