2007-10-27 | michal | Fix fragment shader. | blob | commitdiff | raw |
2007-09-29 | Brian | hack in some code to test loops, break | blob | commitdiff | raw | diff to current |
2007-09-29 | Brian | temporary hack to test nested conditionals | blob | commitdiff | raw | diff to current |
2007-04-26 | Brian | use sqrt(), not sqrtf() for Windows | blob | commitdiff | raw | diff to current |
2006-12-19 | Dave Airlie | Merge branch 'nouveau-import' | blob | commitdiff | raw | diff to current |
2006-08-02 | Michal Krol | Change fragment shader to utilize faster vec4 operations. | blob | commitdiff | raw | diff to current |
2006-04-25 | Michal Krol | Remove carriage returns. | blob | commitdiff | raw | diff to current |
2006-02-21 | Michal Krol | More GLSL code: | blob | commitdiff | raw | diff to current |
2006-02-18 | Michal Krol | More GLSL code. | blob | commitdiff | raw | diff to current |
2006-02-15 | Michal Krol | Demonstrate GLSL fragment and vertex shaders. | blob | commitdiff | raw | diff to current |