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fix some breakage from lifting vbo/tnl code
[mesa.git]
/
progs
/
demos
/
shadowtex.c
2007-07-06
michal
Merge branch 'master' of git+ssh://michal@git.freedeskt...
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2007-06-07
Ian Romanick
Add support for shadow mapping with vertex and fragment...
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2007-06-07
Ian Romanick
Refactor shadow map modelview and projection code
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2007-06-07
Ian Romanick
Remove '#if defined' tests for ARB extensions.
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2007-04-21
Ian Romanick
Fix FBO completeness bug in shadowtex.
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2006-12-19
Dave Airlie
Merge branch 'nouveau-import'
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2006-04-06
Brian Paul
re-enable animation
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2006-04-06
Brian Paul
Added render to depth texture support with GL_EXT_frame...
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2006-04-05
Brian Paul
set the texture border color for the depth texture
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2006-03-15
Brian Paul
use 'p' key to toggle use of GL_EXT_packed_depth_stencil
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2005-01-09
Brian Paul
better animate rate (Marcelo Magallon)
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2003-04-21
Brian Paul
fix minor warnings
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2002-07-12
Brian Paul
Pedantic compiler fixes (Sven Panne)
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2002-03-23
Brian Paul
exercise GL_EXT_shadow_funcs
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2002-02-16
Brian Paul
updated to use GL_ARB_depth_texture, GL_ARB_shadow...
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2001-02-28
Brian Paul
Now there's four possible display modes:
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2001-02-26
Brian Paul
added filtering option, compute shadow tex size from...
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2001-02-20
Brian Paul
added extension #ifdef/#endifs
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2001-02-20
Brian Paul
demo of GL_SGIX_shadow
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