Use correct PV when clipping.
[mesa.git] / progs / demos / texenv.c
2001-03-28 Gareth HughesMore informative display of texture parameters.
2001-03-27 Brian Pauldouble buffer by default. if drawSmooth, use 50% alpha...
2000-09-26 Brian Pauluse GL_NEAREST texture filter
2000-09-15 Brian Paulset default window pos, changed 4 to GL_RGBA
2000-09-13 Brian Pauladded cursor key info to instructions
2000-08-21 Brian Paulchanged quad vertex colors to be tessellation invariant
2000-08-21 Brian Paulprint UNDEFINED MODE over samples that are undefined...
2000-06-27 Brian Paulfixed compiler warnings
2000-06-27 Brian Paulinitial check-in