added glBlendFuncSeparate, glMultiDrawArrays, glMultiDrawElements
[mesa.git] / progs / demos /
2002-10-31 Keith WhitwellAdd a note about window map behaviour and the autotunin...
2002-10-25 Brian Pauladded skybox and options to load real images
2002-10-23 Brian Paulmassive overhaul, see new keyboard options
2002-10-18 Karl SchultzQuiet compiler warnings.
2002-08-08 Brian Pauladded (char *) casts
2002-07-22 Brian Paulfix warnings (bug 580528)
2002-07-12 Brian Paulsilence warnings
2002-07-12 Brian PaulPedantic compiler fixes (Sven Panne)
2002-05-02 Alan Hourihaneremove test code
2002-05-02 Alan HourihaneglutSwapBuffers implicitly does a glFinish when swappin...
2002-04-22 Brian Paulremoved CVS $Log comments
2002-04-05 Karl SchultzAdded -perf option to measure frame rate. This is...
2002-03-23 Brian Paulexercise GL_EXT_shadow_funcs
2002-02-16 Brian Paulupdated to use GL_ARB_depth_texture, GL_ARB_shadow...
2002-02-15 Brian Paulinclude string.h to silence warning
2002-02-13 Brian Paulnow supports > 2 texture units
2002-01-26 Brian Pauladded fog and raster Z position controls
2002-01-16 Karl SchultzDemo updates for Windows (Robert Bergkvist)
2002-01-04 Brian Pauladded some assertions to exercise glIsTexture()
2002-01-04 Gareth Hughes- Clean up state bitmask.
2001-11-06 Brian Pauladded missing GL_MAX_TEXTURE_LOD_BIAS_EXT query
2001-10-26 Karl SchultzCopy the readtex.[ch] files from ../util
2001-10-04 Karl SchultzAllow to compile in Windows.
2001-10-04 Karl SchultzBuild a few demos that now work with Windows.
2001-09-25 Karl SchultzFix up Windows makefiles so that the debug build leaves...
2001-09-24 Karl Schultzuse OSMESA_* enums for OSMesaCreateContext instead...
2001-09-18 Karl Schultzclean up makefiles some more for Windows
2001-09-18 Karl Schultzremove carriage return chars
2001-09-14 Brian PaulWin32 updates (Karl Schultz)
2001-08-21 Gareth HughesGet rid of unfinished demo.
2001-08-13 Brian Paulreplace PI with pi
2001-07-13 Brian Paulminor tweaks
2001-06-20 Brian Paulalso print GL_MAX_TEXTURE_SIZE
2001-06-13 Brian Paulmoved glTexEnvi calls to better logical locations
2001-06-04 Keith Whitwellfixed some GL_POINTS probs
2001-05-11 Keith Whitwellfix a couple of small bugs
2001-05-11 Keith Whitwellmade render path selection more flexible
2001-05-09 Brian Paulfixed FP underflow problem in kfact computation
2001-05-09 Brian Paulcheck for tiny values in dir[] vector in calcposobjs...
2001-04-25 Brian Pauladded ShowAlphaBuffer feature - 'a' key
2001-04-19 Keith WhitwellAdd more options, including '-10','-100' and '-1000...
2001-03-28 Gareth HughesMore informative display of texture parameters.
2001-03-27 Brian Pauladded rules for readtex.c and readtex.h
2001-03-27 Brian Pauldouble buffer by default. if drawSmooth, use 50% alpha...
2001-03-27 Brian Paulset initial window pos
2001-03-27 Brian Paulclean-up of tunnel demos
2001-03-27 Brian Paulmoved shadow code into teapot.c
2001-03-22 Gareth HughesInitial demo of GL_EXT_texture_filter_anisotropic exten...
2001-03-22 Jouk Jansen Modified Files:
2001-03-21 Gareth HughesFix compilation with GLU 1.1
2001-03-21 Gareth HughesMake ESC quit.
2001-03-21 Gareth HughesRevert back to new tessellator, check version string...
2001-02-28 Brian PaulNow there's four possible display modes:
2001-02-26 Brian Pauladded filtering option, compute shadow tex size from...
2001-02-20 Brian Pauladded extension #ifdef/#endifs
2001-02-20 Brian Pauladded shadowtex
2001-02-20 Brian Pauldemo of GL_SGIX_shadow
2001-02-16 Brian Pauladded n-key to toggle nice fog, other minor clean-ups
2001-02-07 Gareth HughesForce texture download every time to handle lazy textur...
2001-01-23 Brian Paulspace-bar = pause animation
2001-01-06 Gareth HughesAdd GL_POINTS as a primitive, including with CVA DrawEl...
2001-01-02 Jouk Jansen Committing in .
2000-12-24 pesco* demos/Makefile.am (INCLUDES): Added -I$(top_srcdir...
2000-12-07 Brian Paulcall glFinish() before getting t1 time
2000-11-30 Gareth HughesAdd basic timing information.
2000-11-01 Brian Paulupdate for separate libOSMesa.so lib
2000-11-01 Brian Paulprint number of texture units
2000-10-26 Brian Pauladded a glFinish() call
2000-10-23 Brian Pauladded idle() func, enable fog by default
2000-10-21 Brian Pauladded a proper idle() function
2000-10-16 Brian Pauluse gray background, memset TempImage to white to help...
2000-10-05 Brian Paulbrighter colors
2000-10-05 Jouk Jansen Committing in .
2000-10-04 Brian Paulimproved to test alpha blending with texture palette
2000-09-29 Brian Pauladded fps output
2000-09-26 Brian Pauluse GL_NEAREST texture filter
2000-09-15 Brian Paulset default window pos, changed 4 to GL_RGBA
2000-09-15 Brian Pauladded FPS calculation
2000-09-13 Brian Pauladded cursor key info to instructions
2000-09-12 Brian Paulbetter FPS calculation
2000-09-12 Brian Paulterrain demo data
2000-09-12 Brian Paulbetter fps computation
2000-09-08 Brian Pauladded dither key option
2000-09-08 Brian PaulUse OSMesaCreateContextExt() if using Mesa 3.5 or later
2000-08-29 Brian Paulchanged default Shininess to 6
2000-08-24 Jouk Jansen Committing in .
2000-08-21 Brian Paulchanged quad vertex colors to be tessellation invariant
2000-08-21 Brian Paulprint UNDEFINED MODE over samples that are undefined...
2000-08-16 Brian Pauladded missing radius multiplication factor to sphere...
2000-07-19 Brian Paulcall glutInit()
2000-07-11 Brian Paulreverted to old tessellator
2000-06-27 Brian Paulminor tweaks
2000-06-27 Brian Paulinitial check-in
2000-06-27 Brian Paulfixed compiler warnings
2000-06-27 Brian Paulinitial check-in
2000-06-27 Brian Pauladded 3dfx demos
2000-06-27 Brian Paulinitial check-in
2000-06-27 Brian Pauladded texenv demo
2000-06-27 Brian Paulinitial check-in
2000-06-15 Brian Paulcall glutInit() in main()
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