fix compile for previous commit
[mesa.git] / progs / demos /
2006-04-06 Brian PaulAdded render to depth texture support with GL_EXT_frame...
2006-04-05 Brian Paulset the texture border color for the depth texture
2006-03-30 Brian Paulfix bad call to FindLine()
2006-03-30 Brian Pauladded -f option for full-screeen
2006-03-30 Brian Paulpress '0' for glDrawBuffer(GL_NONE)
2006-03-29 Brian Paulfix GETPROCADDRESS usage, remove carriage return chars...
2006-03-29 Brian Pauls/glslnose.c/glslnoise/ (bug 6430)
2006-03-29 Karl SchultzWindows makefile to easily build all demo programs.
2006-03-29 Karl SchultzUndef a conflicting symbol in Windows.
2006-03-29 Karl Schultzadd showbuffer.[ch] which could be in this dir after...
2006-03-29 Karl SchultzRemove unneeded includes of time.h
2006-03-15 Brian Pauluse 'p' key to toggle use of GL_EXT_packed_depth_stencil
2006-02-21 Michal KrolMore GLSL code:
2006-02-18 Michal KrolMore GLSL code.
2006-02-15 Michal KrolDemonstrate GLSL fragment and vertex shaders.
2006-01-30 Brian Pauluse fmod() when incrementing CubeRot
2006-01-28 Brian PaulTest glCopyTexSubImage2D by drawing gears as texture...
2006-01-13 Adam JacksonFix the default target to remake readtex.o if needed
2005-12-14 Brian PaulRemoved the GL_SGIX/SGIS_pixel_texture extensions....
2005-12-08 Brian Paul'a' key to toggle animation
2005-11-19 Brian Paulcall gluDeleteQuadric() to fix mem leak
2005-09-30 Brian Pauluse fmod() to prevent overflow of angle variable
2005-09-29 Brian Paulcall glFinish if drawing to front buffer
2005-09-23 Jouk Jansen Committing in .
2005-08-31 Brian Pauluse 'f' key to toggle front/back buffer rendering
2005-08-25 Brian PaulDemo of how to do (nearly) flicker-free rendering with...
2005-08-25 Brian Paulfix comment and #if test
2005-08-25 Brian PaulUpdate the glut idle function after a new window is...
2005-08-24 Brian PaulAdded multi-window support. Press 'n' to create new...
2005-08-09 Brian Paulfree display lists and destroy window upon exit
2005-06-01 Keith WhitwellAdd a mode to test flat shading + separate specular.
2005-05-20 Jouk Jansen Committing in .
2005-05-19 Keith Whitwellmove osmesa demos to their own directory
2005-05-18 Brian PaulTo better exercise pixel packing, replace regular glRea...
2005-05-07 Brian Paulassorted warning clean-ups for x86_64, etc (Mikko T.)
2005-05-04 Brian PaulMajor check-in of changes for GL_EXT_framebuffer_object...
2005-04-26 Brian Paulno need to enable fog or set fog mode with fragment...
2005-04-04 Brian Pauls/Togle/Toggle/
2005-03-22 Keith WhitwellAdd more formats to test.
2005-01-29 Brian Pauladded osmesa16 stuff
2005-01-29 Brian Paulassorted fixes
2005-01-29 Brian Pauladded missing glFinish()
2005-01-17 Daniel Borcasince we've already messed up this one, let we do it...
2005-01-11 Brian PaulVMS updates from Jouk Jansen
2005-01-09 Brian Paulrotate at fixed rate, changed fire effect (Marcelo...
2005-01-09 Brian Paulrotate at fixed rate (Marcelo Magallon)
2005-01-09 Brian Pauluse #ifdef to test for extension
2005-01-09 Brian Paulinclude readtex.h
2005-01-09 Brian Paulbetter animate rate (Marcelo Magallon)
2005-01-09 Brian Paulsome new/improved rules
2005-01-09 Brian Paulinclude readtex.h instead of readtex.c
2005-01-09 Brian Paulinclude readtex.h instead of readtex.c (Marcello Magallon)
2005-01-09 Brian PaulAdd #ifdefs for extension testing (Marcello Magallon)
2004-12-15 Brian Pauls/DP3/DP3_SAT/ to prevent negative values
2004-11-26 Brian Paul(GLint*) casts in glGetIntegerv calls
2004-11-10 Brian Paulallow specifying image file on command line
2004-10-23 Brian Pauladdes osdemo32 target (J.P. Delport)
2004-10-16 Ian RomanickAdd support for OES_read_format. As soon as glext...
2004-10-01 Karl SchultzAdd the glut project to the demos workspace.
2004-09-24 Brian Paulmoved in from the tests/ directory to include in distro
2004-09-16 Brian Paulsilence warnings, re-indent code
2004-09-16 Brian Paulclean-up the hokey transformation code so that window...
2004-09-13 Daniel Borcachanges towards GL_ARB_point_sprite (two-zero)
2004-08-15 Philippe HoudoinObsoleted as demos programs build on BeOS with standard...
2004-08-10 Brian Paulminor anim tweak
2004-08-10 Brian Paulsilence warning
2004-08-10 Brian Pauluse 'a' to toggle animation
2004-06-28 Brian Pauloption to test with display lists
2004-06-11 Brian Pauldon't pass GL_INTENSITY for <format> to glTexImage2D...
2004-06-07 Daniel Borcasmall corrections
2004-05-27 Ian RomanickBuild the fogcoord demo.
2004-05-21 Roland Scheidegger(Dieter Nuetzel) fix typo in help screen
2004-05-05 Ian RomanickModified to use vertex arrays. Vertex arrays and immed...
2004-05-05 Brian Pauldon't need auto mipmaps
2004-05-04 Brian Pauladded -c option to exercise convolution of glTexImage2D
2004-04-23 Keith WhitwellAdd fps output
2004-04-22 Brian Paulobsolete
2004-03-26 Brian Paulminor fixes
2004-03-26 Brian PaulTweaks for make clean / realclean.
2004-03-26 Brian Paulclamp BiasMin, BiasMax to reasonable values
2004-03-26 Brian PaulNew Makefile system
2004-03-22 Brian Pauluse GL state vars instead of program parameters
2004-02-17 Brian Paulcompute fog coord in eye space, not clip space
2004-02-17 Brian Pauldefine DO_FRAGMENT_FOG=1 to test fragment program fog...
2004-02-16 Keith WhitwellglutInitWindowPosition
2004-02-16 Daniel Borcafog_coord demo
2004-02-05 Keith WhitwellAdd comments to make decyphering the faces easier
2004-01-28 Keith Whitwelladd glutInitWindowPosition calls
2004-01-28 Keith WhitwellAdd glutInitWindowPosition call
2004-01-27 Keith WhitwellTweak: set z scale to one, else tnl thinks we have...
2004-01-13 Brian Paulexercise glDeleteProgramsARB
2003-12-19 Daniel BorcaDMesa: removed MGA2064W driver
2003-12-04 Karl SchultzWindows needs to #define GL_GLEXT_PROTOTYPES
2003-11-13 Brian Paulremove GL_GLEXT_LEGACY
2003-10-14 Brian Paulremove some cruft
2003-10-03 Brian Paulimproved 'clean' targets (Otto Solares)
2003-09-25 Karl SchultzAdd project file for new spriteblast demo. (Update...
2003-09-25 Karl SchultzAdd project file for new spriteblast demo.
2003-09-24 Brian PaulGL_ARB_point_sprite demo
2003-09-22 Karl SchultzCreate 'all' project to make it easy to build and clean...
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