Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / progs / glsl / toyball.shtest
2010-10-12 Christian KönigMerge branch 'master' of ssh://git.freedesktop.org...
2010-10-05 Thomas Balling Sør... Merge branch 'master' into pipe-video
2010-05-21 Eric AnholtRemove demos that have moved to git+ssh://git.freedeskt...
2009-09-28 Ian RomanickMerge branch 'mesa_7_5_branch' into mesa_7_6_branch
2009-09-28 Brian PaulMerge branch 'mesa_7_5_branch' into mesa_7_6_branch
2009-09-24 Brian PaulMerge branch 'mesa_7_5_branch' into mesa_7_6_branch
2009-09-24 Brian PaulMerge branch 'mesa_7_5_branch' into mesa_7_6_branch
2009-09-23 Keith WhitwellMerge branch 'softpipe-opt'
2009-09-22 Brian PaulMerge branch 'mesa_7_5_branch' into mesa_7_6_branch
2009-09-21 Brian PaulMerge branch 'mesa_7_5_branch' into mesa_7_6_branch
2009-09-21 Michel DänzerMerge branch 'mesa_7_5_branch' into mesa_7_6_branch
2009-09-20 Nicolai HähnleMerge branch 'mesa_7_5_branch' into mesa_7_6_branch
2009-09-16 Ian RomanickMerge branch 'mesa_7_5_branch' into mesa_7_6_branch
2009-09-15 Ian RomanickMerge commit 'origin/mesa_7_5_branch' into mesa_7_6_branch
2009-09-15 Brian PaulMerge branch 'mesa_7_5_branch' into mesa_7_6_branch
2009-09-10 Brian PaulMerge branch 'mesa_7_5_branch' into mesa_7_6_branch
2009-09-10 Ian RomanickMerge branch 'mesa_7_5_branch' into mesa_7_6_branch
2009-09-09 Brian PaulMerge branch 'mesa_7_5_branch' into mesa_7_6_branch
2009-08-30 Michel DänzerMerge branch 'mesa_7_5_branch'
2009-08-27 Brian PaulMerge branch 'mesa_7_5_branch'
2009-08-27 Brian PaulMerge branch 'mesa_7_5_branch'
2009-08-26 Brian PaulMerge branch 'mesa_7_5_branch'
2009-08-26 Brian PaulMerge branch 'mesa_7_5_branch'
2009-08-18 Brian PaulMerge branch 'mesa_7_5_branch'
2009-08-18 Ian RomanickMerge branch 'master' into asm-shader-rework-1
2009-08-14 Maciej CencoraMerge branch 'vbo_clean'
2009-08-14 Brian PaulMerge branch 'mesa_7_5_branch'
2009-08-13 Brian Paulprogs/glsl: add type field to shtest config files
2009-08-13 Brian Paulprogs/glsl: new shtest program, a simple shader test...