now supports > 2 texture units
[mesa.git] / progs / tests /
2002-01-16 Jouk Jansen Committing in .
2002-01-16 Karl Schultzget tests working on windows (Robert Bergkvist)
2002-01-04 Brian Paultest multitexture and vertex arrays
2001-12-28 Gareth HughesAdd missing items from .cvsignore files, tests/Makefile
2001-12-15 Brian Paulwarp a quadmesh with a gravitational source via vertex...
2001-12-15 Brian Paulrotating, lit torus via vertex program
2001-12-14 Brian Paulvertex program test program
2001-11-21 Brian Paulminor update
2001-11-18 Brian Paultest for glXGetProcAddress()
2001-08-21 Brian Paulsimple multi-window GLUT test prog
2001-05-21 Brian Pauladded multitexture support
2001-05-07 Gareth HughesAdd new tests.
2001-04-12 Brian Paulb-key toggles between textures w/ and w/out border
2001-03-26 Brian Paultest texture wrap modes
2001-03-08 Brian Paultest 16-bit/channel rendering
2001-03-05 Brian PaulGL_EXT_secondary_color test
2001-03-05 Brian PaulGL_EXT_fog_coord test
2001-01-23 Brian Paulminor tweaks
2001-01-23 Brian Pauladded support for 4 texture units
2000-11-30 Gareth HughesEnable double-buffering, count not even multiple of...
2000-11-18 Brian Pauladded more programs
2000-11-18 Brian Paultest texture palettes with multitexture
2000-11-18 Brian PaulMark Kilgard's reflection/shadow dino demo
2000-11-18 Brian Paulhacked demo to test multi-texture projective textures
2000-11-09 Brian Paulfixed mipmap setup bug
2000-11-03 Gareth HughesChange transformation from ortho to perspective so...
2000-11-01 Gareth HughesAdded trivial CVA test for testing HW driver fastpaths...
2000-10-23 Brian PaulPut a white texel in each corner of each texture.
2000-09-30 Brian Paultextured line test
2000-09-01 Brian Paulinitial check-in
2000-08-02 Brian Paultest handling of lots of textures