SPARC normal tnl optimizations.
[mesa.git] / progs /
2001-06-04 Keith Whitwellfixed some GL_POINTS probs
2001-05-21 Brian Pauladded multitexture support
2001-05-11 Keith Whitwellfix a couple of small bugs
2001-05-11 Keith Whitwellmade render path selection more flexible
2001-05-09 Brian Paulfixed FP underflow problem in kfact computation
2001-05-09 Brian Paulcheck for tiny values in dir[] vector in calcposobjs...
2001-05-09 Brian Paulmake sure rotation plugged into sin/cos lookup tables...
2001-05-07 Gareth HughesAdd new tests.
2001-04-27 Brian Pauladded -display option
2001-04-25 Brian Pauladded ShowAlphaBuffer feature - 'a' key
2001-04-24 Brian Pauladded -i and -h options
2001-04-19 Keith WhitwellAdd more options, including '-10','-100' and '-1000...
2001-04-12 Brian Paulb-key toggles between textures w/ and w/out border
2001-04-02 Brian Paulapplied David's patch for parsing display's server...
2001-03-28 Gareth HughesMore informative display of texture parameters.
2001-03-27 Brian Pauladded rules for readtex.c and readtex.h
2001-03-27 Brian Pauldouble buffer by default. if drawSmooth, use 50% alpha...
2001-03-27 Brian Paulset initial window pos
2001-03-27 Brian Paulclean-up of tunnel demos
2001-03-27 Brian Paulmoved shadow code into teapot.c
2001-03-26 Brian Paultest texture wrap modes
2001-03-23 Brian Pauladded glxgears
2001-03-23 Brian Paulgears using GLX instead of GLUT
2001-03-23 Brian Pauladded silly mesa_hack() function and -b option
2001-03-22 Gareth HughesInitial demo of GL_EXT_texture_filter_anisotropic exten...
2001-03-22 Jouk Jansen Modified Files:
2001-03-21 Gareth HughesFix compilation with GLU 1.1
2001-03-21 Gareth HughesMake ESC quit.
2001-03-21 Gareth HughesRevert back to new tessellator, check version string...
2001-03-19 Alan Hourihanefix glxinfo to query current display.
2001-03-19 Alan Hourihanefix cast
2001-03-08 Brian Paultest 16-bit/channel rendering
2001-03-05 Brian PaulGL_EXT_secondary_color test
2001-03-05 Brian PaulGL_EXT_fog_coord test
2001-02-28 Brian PaulNow there's four possible display modes:
2001-02-26 Brian Pauladded filtering option, compute shadow tex size from...
2001-02-20 Brian Pauladded extension #ifdef/#endifs
2001-02-20 Brian Pauladded shadowtex
2001-02-20 Brian Pauldemo of GL_SGIX_shadow
2001-02-16 Brian Pauladded n-key to toggle nice fog, other minor clean-ups
2001-02-07 Gareth HughesForce texture download every time to handle lazy textur...
2001-01-23 Brian Pauladded DestroyHeads() to test clean-up code
2001-01-23 Brian Paulminor tweaks
2001-01-23 Brian Pauladded support for 4 texture units
2001-01-23 Brian Paulspace-bar = pause animation
2001-01-06 Gareth HughesAdd GL_POINTS as a primitive, including with CVA DrawEl...
2001-01-02 Jouk Jansen Committing in .
2000-12-24 pesco* demos/Makefile.am (INCLUDES): Added -I$(top_srcdir...
2000-12-07 Brian Paulcall glFinish() before getting t1 time
2000-12-02 Brian Pauladded -s option to control when glXSwapBuffers() is...
2000-11-30 Gareth HughesEnable double-buffering, count not even multiple of...
2000-11-30 Gareth HughesAdd basic timing information.
2000-11-18 Brian Pauladded more programs
2000-11-18 Brian Paultest texture palettes with multitexture
2000-11-18 Brian PaulMark Kilgard's reflection/shadow dino demo
2000-11-18 Brian Paulhacked demo to test multi-texture projective textures
2000-11-10 Brian Paulpatched to silence compiler warnings (Martin Lindhe)
2000-11-09 Brian Paulfixed mipmap setup bug
2000-11-03 Gareth HughesChange transformation from ortho to perspective so...
2000-11-01 Brian Paulupdate for separate libOSMesa.so lib
2000-11-01 Brian Paulprint number of texture units
2000-11-01 Gareth HughesAdded trivial CVA test for testing HW driver fastpaths...
2000-10-31 Brian Pauladded comment explaining why the demo is flawed
2000-10-31 Brian Paulremoved debug printf
2000-10-30 Brian Paulbig overhaul of the demo, works better now
2000-10-27 Gareth HughesChange animated apps to double-buffered visuals by...
2000-10-26 Brian Pauladded a glFinish() call
2000-10-23 Brian PaulPut a white texel in each corner of each texture.
2000-10-23 Brian Pauladded idle() func, enable fog by default
2000-10-21 Brian Pauladded a proper idle() function
2000-10-20 Brian Pauluse 1.1 glPolygonOffset instead of glPolygonOffsetEXT
2000-10-16 Brian Pauluse gray background, memset TempImage to white to help...
2000-10-05 Brian Paulbrighter colors
2000-10-05 Jouk Jansen Committing in .
2000-10-04 Brian Paulimproved to test alpha blending with texture palette
2000-09-30 Brian Paultextured line test
2000-09-29 Brian Pauladded fps output
2000-09-26 Brian Pauluse GL_NEAREST texture filter
2000-09-15 Brian Paulset default window pos, changed 4 to GL_RGBA
2000-09-15 Brian Pauladded FPS calculation
2000-09-13 Brian Pauladded cursor key info to instructions
2000-09-12 Brian Paulbetter FPS calculation
2000-09-12 Brian Paulterrain demo data
2000-09-12 Brian Paulbetter fps computation
2000-09-08 Brian Pauladded dither key option
2000-09-08 Brian PaulUse OSMesaCreateContextExt() if using Mesa 3.5 or later
2000-09-01 Brian Paulinitial check-in
2000-08-29 Brian Paulchanged default Shininess to 6
2000-08-24 Jouk Jansen Committing in .
2000-08-21 Brian Paulchanged quad vertex colors to be tessellation invariant
2000-08-21 Brian Paulprint UNDEFINED MODE over samples that are undefined...
2000-08-16 Brian Pauladded missing radius multiplication factor to sphere...
2000-08-02 Brian Paultest handling of lots of textures
2000-07-20 Brian Pauladded GLX multi-thread demo
2000-07-19 Brian Paulcall glutInit()
2000-07-11 Brian Pauluse indirect context, added error checking
2000-07-11 Brian Paulreverted to old tessellator
2000-06-27 Brian Pauladded LoadRGBMipmaps2()
2000-06-27 Brian Paulminor tweaks
2000-06-27 Brian Paulinitial check-in
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