ac/shader: scan info about output PS declarations
[mesa.git] / src / amd / common / ac_shader_info.c
2018-02-08 Samuel Pitoisetac/shader: scan info about output PS declarations
2018-02-07 Samuel Pitoisetac/shader: scan vertex inputs usage mask
2018-01-26 Samuel Pitoisetac/shader: scan if fragment shaders write memory
2018-01-15 Samuel PitoisetRevert "ac/shader: gather If TES reads TESSINNER or...
2018-01-15 Samuel Pitoisetac/shader: gather If TES reads TESSINNER or TESSOUTER
2018-01-12 Samuel Pitoisetac: add 'const' qualifiers to the shader info pass
2018-01-12 Samuel Pitoisetac: remove unused ac_nir_compiler_options from gather_i...
2018-01-10 Samuel Pitoisetamd/common: do not rely on the pipeline for the push...
2018-01-04 Samuel Pitoisetamd/common: scan if gl_PrimitiveID is used before trans...
2018-01-04 Samuel Pitoisetamd/common: scan if gl_InvocationID is used
2017-12-19 Samuel Pitoisetradv: do not add extra SGPR when push constants are...
2017-12-19 Samuel Pitoisetradv: change the needs_push_constants logic
2017-12-19 Samuel Pitoisetradv: remove one useless check in ac_nir_shader_info_pass()
2017-12-14 Samuel Pitoisetradv: do not load the local invocation index when it...
2017-12-14 Samuel Pitoisetamd/common: scan which components of gl_LocalInvocation...
2017-12-14 Samuel Pitoisetamd/common: scan which components of gl_WorkGroupID...
2017-12-14 Samuel Pitoisetradv: replace grid_components_used by uses_grid_size
2017-10-20 Jason Ekstrandnir: Get rid of nir_shader::stage
2017-08-24 Bas Nieuwenhuizenac/nir: Add shader support for multiviews.
2017-08-24 Bas Nieuwenhuizenac/nir: Determine if input attachments are used in...
2017-07-31 Nicolai Hähnleac/nir,radv: move force_persample to ac_shader_info...
2017-07-31 Nicolai Hähnleac/nir: use shader_info pass to determine whether insta...
2017-04-19 Mike Lothianradv/ac: Fix nir.h include
2017-04-18 Dave Airlieradv/ac: mark used descriptor sets in shader info.
2017-04-18 Dave Airlieradv/ac: move needs_push_constants to shader info.
2017-04-18 Dave Airlieradv: optimise compute shader grid size emission.
2017-04-18 Dave Airlieradv: start conditionalising vertex inputs. (v2)
2017-04-18 Dave Airlieradv/ac: add initial pre-pass for shader info gathering