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radv: initialize FMASK for images in fully expanded mode
[mesa.git]
/
src
/
amd
/
vulkan
/
radv_meta.h
2018-12-20
Samuel Pitoiset
radv: initialize FMASK for images in fully expanded...
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2018-08-14
Bas Nieuwenhuizen
radv: Add on-demand compilation of built-in shaders.
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2018-05-21
Bas Nieuwenhuizen
radv: Cleanup unused prime blit path.
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2018-04-19
Samuel Pitoiset
radv: decompress DCC for multisampled source images...
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2018-04-12
Samuel Pitoiset
radv: add radv_decompress_resolve_{subpass}_src() helpers
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2018-04-09
Samuel Pitoiset
radv: add radv_clear_{cmask,dcc} helpers
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2017-12-29
Bas Nieuwenhuizen
radv: Add compute DCC decompress.
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2017-12-22
Dave Airlie
radv: handle depth/stencil image copy with layouts...
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2017-10-06
Samuel Pitoiset
radv: convert all COMPUTE operations to the RADV_META_S...
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2017-10-06
Samuel Pitoiset
radv: add RADV_META_SAVE_COMPUTE_PIPELINE flag
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2017-10-06
Samuel Pitoiset
radv: add radv_meta_save() helper
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2017-10-06
Samuel Pitoiset
radv: merge radv_meta_{save,restore}_pass() with RADV_M...
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2017-10-06
Samuel Pitoiset
radv: introduce the concept of meta save flags
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2017-10-06
Samuel Pitoiset
radv: remove unused RADV_META_VERTEX_BINDING_COUNT
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2017-09-27
Samuel Pitoiset
radv: store the amount of saved constants in the comput...
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2017-09-27
Samuel Pitoiset
radv: remove useless radv_meta_{begin,end}_XXX() helpers
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2017-09-25
Samuel Pitoiset
radv: save/restore all viewports/scissors for meta...
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2017-09-08
Samuel Pitoiset
radv: move shaders related code to radv_shader.c
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2017-09-07
Samuel Pitoiset
radv: remove unused radv_meta_saved_state::vertex_saved...
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2017-09-07
Dave Airlie
radv: reduce meta_saved_state struct size.
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2017-08-06
Bas Nieuwenhuizen
radv: Only convert linear->srgb in compute resolves.
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2017-05-07
Dave Airlie
radv/meta: cleanup some unused code path
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2017-05-07
Dave Airlie
radv/meta: add resolve pass using fragment/vertex shaders
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2017-05-07
Dave Airlie
radv/meta: split out core part of resolve shader
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2017-04-19
Mike Lothian
radv/meta: Fix nir_builder.h include
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2017-04-19
Dave Airlie
radv/meta: refactor out some common shaders.
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2017-04-19
Dave Airlie
radv/meta: reduce vertex buffer usage in clear shaders
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2017-04-19
Dave Airlie
radv/meta: add common shader vertex generation function
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2017-04-19
Dave Airlie
radv/meta: add support for save/restore meta without...
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2017-04-11
Bas Nieuwenhuizen
radv: Add occlusion query shader.
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2017-02-26
Dave Airlie
vulkan/wsi/radv: add initial prime support (v1.1)
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2017-02-19
Dave Airlie
radv: handle layered fast clears.
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2016-12-18
Dave Airlie
radv: clear image implementation for compute queue
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2016-12-18
Dave Airlie
radv: implement image->image copies using compute shader
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2016-12-18
Dave Airlie
radv: add a compute shader implementation for buffer...
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2016-10-10
Edward O'Callaghan
radv: Use proper header guards over 'pragma once' direc...
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2016-10-06
Dave Airlie
radv: add initial non-conformant radv vulkan driver
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