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radv: Store multiview info in renderpass.
[mesa.git]
/
src
/
amd
/
vulkan
/
radv_meta_resolve.c
2017-08-05
Dave Airlie
radv: avoid GPU hangs if someone does a resolve with...
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2017-07-23
Bas Nieuwenhuizen
radv: Handle VK_ATTACHMENT_UNUSED in color attachments.
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2017-06-25
Bas Nieuwenhuizen
radv: Remove unused args of radv_image_view_init.
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2017-06-05
Nicolai Hähnle
radv: remove radeon_surf_level::dcc_enabled
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2017-05-09
Jason Ekstrand
nir: Embed the shader_info in the nir_shader again
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2017-05-07
Dave Airlie
radv/meta: use novertex save path for resolve pass.
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2017-05-07
Dave Airlie
radv/meta: select resolve paths
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2017-05-07
Dave Airlie
radv/meta: add resolve pass using fragment/vertex shaders
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2017-05-02
Dave Airlie
radv: move some image info into a separate struct.
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2017-04-19
Dave Airlie
radv/meta: refactor out some common shaders.
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2017-04-19
Dave Airlie
radv/meta: avoid using vertex buffer for resolve shader.
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2017-03-30
Bas Nieuwenhuizen
radv: Set proper viewport & scissor for meta draws.
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2017-03-09
Bas Nieuwenhuizen
radv: Don't emit cache flushes on subpass switch.
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2017-02-19
Dave Airlie
radv: handle layered fast clears.
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2017-02-07
Dave Airlie
radv: handle dcc in explicit image resolve path. (v2)
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2016-11-22
Dave Airlie
radv/meta: cleanup resolve vertex state emission
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2016-10-26
Timothy Arceri
nir/i965/anv/radv/gallium: make shader info a pointer
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2016-10-19
Dave Airlie
radv: decompress fmask before reading using texture...
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2016-10-11
Dave Airlie
radv: drop the RADV_CALL macro.
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2016-10-06
Dave Airlie
radv: add initial non-conformant radv vulkan driver
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