radv/meta: use novertex save path for resolve pass.
[mesa.git] / src / amd / vulkan / radv_meta_resolve.c
2017-05-07 Dave Airlieradv/meta: use novertex save path for resolve pass.
2017-05-07 Dave Airlieradv/meta: select resolve paths
2017-05-07 Dave Airlieradv/meta: add resolve pass using fragment/vertex shaders
2017-05-02 Dave Airlieradv: move some image info into a separate struct.
2017-04-19 Dave Airlieradv/meta: refactor out some common shaders.
2017-04-19 Dave Airlieradv/meta: avoid using vertex buffer for resolve shader.
2017-03-30 Bas Nieuwenhuizenradv: Set proper viewport & scissor for meta draws.
2017-03-09 Bas Nieuwenhuizenradv: Don't emit cache flushes on subpass switch.
2017-02-19 Dave Airlieradv: handle layered fast clears.
2017-02-07 Dave Airlieradv: handle dcc in explicit image resolve path. (v2)
2016-11-22 Dave Airlieradv/meta: cleanup resolve vertex state emission
2016-10-26 Timothy Arcerinir/i965/anv/radv/gallium: make shader info a pointer
2016-10-19 Dave Airlieradv: decompress fmask before reading using texture...
2016-10-11 Dave Airlieradv: drop the RADV_CALL macro.
2016-10-06 Dave Airlieradv: add initial non-conformant radv vulkan driver