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dri3: Only update number of back buffers in loader_dri3_get_buffers
[mesa.git]
/
src
/
amd
/
vulkan
/
radv_pipeline_cache.c
2018-03-13
Samuel Pitoiset
ac/nir: move ac_shader_variant_info and friends to...
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2018-02-01
Samuel Pitoiset
radv: do not insert shaders in cache when it's disabled
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2018-01-21
Bas Nieuwenhuizen
radv: Init variant entry with memset.
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2017-11-13
Samuel Pitoiset
radv: use vk_error() everywhere an error is returned
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2017-10-31
Timothy Arceri
radv: use correct alloc function when loading from...
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2017-10-30
Timothy Arceri
radv: add cache items to in memory cache when reading...
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2017-10-28
Alex Smith
radv: Implement VK_AMD_shader_info
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2017-10-25
Bas Nieuwenhuizen
radv: Add single pipeline cache key.
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2017-10-23
Alex Smith
radv: Update code pointer correctly if a variant is...
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2017-10-21
Alex Smith
radv: Fix pipeline cache locking issues
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2017-10-18
Bas Nieuwenhuizen
radv: Do not read from the disk cache with RADV_DEBUG...
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2017-10-17
Timothy Arceri
radv: reuse the multiple shader store & load functions...
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2017-10-17
Timothy Arceri
radv: remove some now unused shader compile code
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2017-10-17
Bas Nieuwenhuizen
radv: add radv_hash_shaders() helper
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2017-10-17
Bas Nieuwenhuizen
radv: Add multiple shader cache store & load functions.
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2017-10-17
Bas Nieuwenhuizen
radv: Change cache datastructures for combined pipelines.
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2017-10-12
Dave Airlie
radv: take unsafe_math and sisched into account when...
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2017-10-12
Dave Airlie
radv: don't crash if cache is disabled.
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2017-10-11
Timothy Arceri
radv: remove duplicate line of code
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2017-10-11
Timothy Arceri
radv: make use of on-disk cache
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2017-10-11
Timothy Arceri
radv: remove duplicate debug_flags field
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2017-09-25
Bas Nieuwenhuizen
Revert "Revert "radv: fallback to an in-memory cache...
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2017-09-25
Samuel Pitoiset
radv: make use of ATI_VENDOR_ID everywhere
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2017-09-08
Samuel Pitoiset
radv: move shaders related code to radv_shader.c
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2017-09-01
Samuel Pitoiset
radv: move RADV_TRACE_FILE functions to radv_debug.c
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2017-08-30
Grazvydas Ignotas
radv: don't assert on empty hash table
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2017-08-24
Bas Nieuwenhuizen
ac/nir: Make shader key a struct.
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2017-08-02
Bas Nieuwenhuizen
radv: Add suballocation for shaders.
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2017-07-26
Andres Rodriguez
radv: rename physical_device->uuid[] to cache_uuid[]
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2017-06-26
Eric Engestrom
radv: use Mesa's u_atomic.h header
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2017-04-19
Bas Nieuwenhuizen
radv: Set variant code_size when created from the cache.
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2017-03-20
Dave Airlie
Revert "radv: fallback to an in-memory cache when no...
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2017-03-17
Timothy Arceri
radv: fallback to an in-memory cache when no pipline...
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2017-03-17
Timothy Arceri
radv: move cache check inside insert and search functions
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2017-03-15
Emil Velikov
util/sha1: rework _mesa_sha1_{init,final}
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2017-03-15
Timothy Arceri
radv: trivial tidy ups
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2017-03-13
Bas Nieuwenhuizen
radv: Store shaders in VRAM.
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2017-01-30
Dave Airlie
radv: add pipeline creation support for geometry shader...
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2017-01-16
Bas Nieuwenhuizen
radv: Get physical device from radv_device instead...
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2017-01-09
Bas Nieuwenhuizen
radv: Create single RADV_DEBUG env var.
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2016-11-22
Bas Nieuwenhuizen
radv: Store UUID in physical device.
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2016-10-18
Dave Airlie
radv: move to using shared vk_alloc inlines.
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2016-10-11
Grigori Goronzy
radv: fix strict aliasing violation
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2016-10-06
Dave Airlie
radv: add initial non-conformant radv vulkan driver
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