radv: change base aligmment for allocated memory.
[mesa.git] / src / amd / vulkan /
2017-02-14 Dave Airlieradv: change base aligmment for allocated memory.
2017-02-13 Dave Airlieradv: disable gfx init on CIK for now
2017-02-13 Dave Airlieradv: use indirect buffer for initial gfx state.
2017-02-13 Dave Airlieradv: start splitting init config up
2017-02-13 Dave Airlieradv: don't pass physical device to si_init_ fns.
2017-02-13 Dave Airlieradv: detect command buffers that do no work and drop...
2017-02-12 Bas Nieuwenhuizenradv: Fix radv_GetPhysicalDeviceQueueFamilyProperties2KHR.
2017-02-12 Dave Airlieradv: reduce CPU overhead merging bo lists.
2017-02-09 Dave Airlieradv: handle queue submission with no cs but semaphores
2017-02-08 Bas Nieuwenhuizenradv: Add CPU color packing for VK_FORMAT_A2B10G10R10_U...
2017-02-07 Dave Airlieradv: handle dcc in explicit image resolve path. (v2)
2017-02-07 Bas Nieuwenhuizenradv: Enable fast clears by default.
2017-02-07 Dave Airlieradv: pass FMASK alignment to application
2017-02-07 Bas Nieuwenhuizenradv: Pass DCC alignment to application.
2017-02-07 Bas Nieuwenhuizenradv: Pass CMASK alignment to application.
2017-02-01 Dave Airlieradv: handle VK_QUEUE_FAMILY_IGNORED in image transitio...
2017-02-01 Bas Nieuwenhuizenradv: Enable VK_KHR_shader_draw_parameters.
2017-02-01 Bas Nieuwenhuizenradv: Pass draw index to shader.
2017-02-01 Bas Nieuwenhuizenradv: Enable Float64 support.
2017-01-31 Dave Airlieradv/geom: check if esgs and gsvs ring exists before...
2017-01-30 Dave Airlieradv: enable geometryShader and multiViewport capabilities.
2017-01-30 Dave Airlieradv: handle layer export from vs->fs properly
2017-01-30 Dave Airlieradv: emit esgs itemsize register.
2017-01-30 Dave Airlieradv: handle prim id inputs to fragment shader.
2017-01-30 Dave Airlieradv: emit geometry shaders to hardware
2017-01-30 Dave Airlieradv: emit geometry ring size and pointers via preamble...
2017-01-30 Dave Airlieradv: add gs ring size calculations to pipeline.
2017-01-30 Dave Airlieradv: add pipeline creation support for geometry shader...
2017-01-30 Dave Airlieradv: emit vertex shader to correct hw block.
2017-01-30 Dave Airlieradv: extend shader stage code to cover geometry shaders.
2017-01-30 Dave Airlieradv: move hw vertex shader emit to separate function
2017-01-30 Dave Airlieradv: fixup ia multi vgt param code to handle geom...
2017-01-30 Dave Airlieradv: add code to set gs_table_depth.
2017-01-30 Dave Airlieradv: add small helper to denote when a geom shader...
2017-01-30 Robert Fossradv: Prevent Coverity warning
2017-01-30 Dave Airlieradv: handle transfer_write as a dst flag.
2017-01-30 Andres Rodriguezradv: Expose VK_KHR_maintenance1
2017-01-30 Andres Rodriguezradv: Fix vkCmdCopyImage for 2d slices into 3d Images
2017-01-30 Bas Nieuwenhuizenradv: Expose transfer format features.
2017-01-30 Bas Nieuwenhuizenradv: Don't allow any operations on non-supported depth...
2017-01-30 Andres Rodriguezradv: use new error codes for AllocateDescriptorSets
2017-01-30 Andres Rodriguezradv: vkAllocateCommandBuffers should NULL all output...
2017-01-30 Andres Rodriguezradv: add trim command pool stub
2017-01-30 Bas Nieuwenhuizenradv: Handle command buffers that need scratch memory.
2017-01-30 Bas Nieuwenhuizenradv: Track scratch usage across pipelines & command...
2017-01-30 Bas Nieuwenhuizenradv/ac: Add compiler support for spilling.
2017-01-30 Bas Nieuwenhuizenradv/amdgpu: Support a preamble CS.
2017-01-28 Andres Rodriguezradv: drop support for VK_AMD_NEGATIVE_VIEWPORT_HEIGHT
2017-01-28 Dave Airlieradv: implement VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2
2017-01-28 Dave Airlieradv: use proper maximum slice for layered view
2017-01-27 Emil Velikovradv: automake: Don't install vk_platform.h or vulkan.h.
2017-01-27 Eric Engestromradv: add missing extension errors in vk_errorf()
2017-01-27 Eric Engestromradv: add missing core errors in vk_errorf()
2017-01-24 Dave Airlieradv: program a default point size.
2017-01-23 Grazvydas Ignotasradv: don't resubmit the same cs over and over while...
2017-01-19 Andres Rodriguezradv: fix include order for installed headers v2
2017-01-17 Dave Airlieradv: disable vertex reuse when writing viewport index
2017-01-17 Dave Airlieradv: add support for layered clears (v2)
2017-01-17 Dave Airlieradv: add support for writing layer/viewport index...
2017-01-16 Dave Airlieradv/meta: split color renderpass creation out.
2017-01-16 Bas Nieuwenhuizenradv: Support multiple devices.
2017-01-16 Bas Nieuwenhuizenradv: Get physical device from radv_device instead...
2017-01-16 Dave Airlieradv/meta: consolidate the depth stencil clear renderpasses
2017-01-14 Lionel Landwerlinradv: generate entrypoints from vk.xml
2017-01-14 Andres Rodriguezradv: make device extension setup dynamic
2017-01-14 Andres Rodriguezradv: rename global extension properties structs
2017-01-14 Andres Rodriguezradv: use a winsys context per-queue, instead of per...
2017-01-13 Bas Nieuwenhuizenradv: Support loader interface version 3.
2017-01-13 Grazvydas Ignotasradv: remove some unused macros and functions
2017-01-12 Bas Nieuwenhuizenradv: Call NIR passes using NIR_PASS_V.
2017-01-12 Bas Nieuwenhuizenradv: Call nir_lower_constant_initializers.
2017-01-12 Bas Nieuwenhuizenradv: Only call remove_dead_variables once.
2017-01-12 Chad Versacevulkan: Add new cast macros for VkIcd types
2017-01-11 Dave Airlieradv: fix multi-viewport emission
2017-01-09 Bas Nieuwenhuizenradv: Create single RADV_DEBUG env var.
2017-01-09 Bas Nieuwenhuizenac/debug: Dump indirect buffers.
2017-01-09 Bas Nieuwenhuizenradv: Dump command buffer on hang.
2017-01-09 Samuel Iglesias... spirv: add support for doubles to OpSpecConstant
2017-01-09 Dave Airlieradv: drop unused fields in physical device.
2017-01-07 Pierre-Loup A. Gri... radv: fix depth transitions with layerCount = VK_REMAIN...
2016-12-31 Ilia Mirkinanv,radv: disable StorageImageWriteWithoutFormat for now
2016-12-30 Ilia Mirkinspirv: always expose SpvCapabilityStorageImageExtendedF...
2016-12-30 Dave Airlieradv: only allow cmask/dcc in color optimal.
2016-12-30 Dave Airlieradv: only allow cmask/dcc on exclusive or concurrent...
2016-12-28 Dave Airlieradv: denote support for extended storage image formats.
2016-12-27 Dave Airlieradv: add some asserts for operations on general queue
2016-12-27 Bas Nieuwenhuizenradv: Also skip DCC clear flushes for compute.
2016-12-26 Dave Airlieradv: handle queue present directly to winsys
2016-12-26 Dave Airlieradv: fix rendering to b10g11r11_ufloat_pack32
2016-12-25 Damien Grassartradv: return count of queue families written
2016-12-23 Dave Airlieradv: set some proper values for interp offset limits.
2016-12-23 Dave Airlieradv: bump texel offsets to align with radeonsi
2016-12-22 Dave Airlieradv: enable shaderStorageImageExtendedFormats
2016-12-21 Dave Airlieradv: enable shaderGatherImageExtended
2016-12-21 Dave Airlieradv/image: only touch queue family info for concurrent...
2016-12-21 Dave Airlieradv: flush smem for uniform buffer bit.
2016-12-18 Bas Nieuwenhuizenradv: Use correct workgroup size limits.
2016-12-18 Dave Airlieradv: expose the compute queue
2016-12-18 Bas Nieuwenhuizenradv: Only emit PFP ME syncs for DMA on the GFX queue.
2016-12-18 Bas Nieuwenhuizenradv: Create an empty CS per ring type.
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