radv: declare new extended dynamic states
[mesa.git] / src / amd / vulkan /
2020-07-13 Samuel Pitoisetradv: declare new extended dynamic states
2020-07-13 Samuel Pitoisetradv: add VK_EXT_extended_dynamic_state but leave it...
2020-07-13 Samuel Pitoisetradv: rework dynamic viewports/scissors support
2020-07-13 Samuel Pitoisetradv: remove the secure compile support feature
2020-07-12 Samuel Pitoisetradv: return VK_ERROR_DEVICE_LOST if wait-for-idle...
2020-07-10 Eric Engestromvulkan: automatically compile the `display` platform...
2020-07-10 Pierre-Eric Pellou... ac/llvm: export ac_init_llvm_once in targets
2020-07-09 Samuel Pitoisetradv: compute prim_vertex_count at draw time
2020-07-09 Samuel Pitoisetradv: adjust IA_MULTI_VGT_PARAM.PARTIAL_VS_WAVE at...
2020-07-09 Samuel Pitoisetradv: adjust IA_MULTI_VGT_PARAM.WD_SWITCH_ON_EOP at...
2020-07-09 Samuel Pitoisetradv: store the primitive topology hardware value in...
2020-07-09 Samuel Pitoisetradv: implement missing VK_ACCESS_MEMORY_{READ,WRITE...
2020-07-08 Simon Serradv: use bitshifts for debug enum values
2020-07-08 Bas Nieuwenhuizenradv: Use correct semaphore handle type for Android...
2020-07-08 Samuel Pitoisetradv: set depth/stencil enable values correctly for...
2020-07-07 Rhys Perryradv: enable zerovram for Quantic Dream games
2020-07-06 Bas NieuwenhuizenRevert "radv: add support for MRTs compaction to avoid...
2020-07-06 Bas Nieuwenhuizenradv: Always enable PERFECT_ZPASS_COUNTS.
2020-07-06 Bas Nieuwenhuizenradv: Set handle types in Android semaphore/fence import.
2020-07-06 Samuel Pitoisetradv: disable FMASK compression when drawing with GENER...
2020-07-03 Hyunjun Kotu,radv: fix potentially wrong offset of flexible array.
2020-07-02 Samuel Pitoisetradv,vulkan: add a new x11 wsi drirc workaround for...
2020-07-02 Samuel Pitoisetradv: fix wide lines with multisample enabled
2020-07-02 Samuel Pitoisetradv: fix wide points and lines
2020-06-29 Samuel Pitoisetradv: add support for MRTs compaction to avoid holes
2020-06-29 Samuel Pitoisetradv: use SPI_SHADER_ZERO for non-written color attachments
2020-06-29 Samuel Pitoisetradv: rework 8/16-bit color attachment formats detection
2020-06-29 Samuel Pitoisetradv: adjust CB_SHADER_MASK for dual-source blending...
2020-06-29 Samuel Pitoisetradv: enable VK_AMD_shader_ballot on GFX6-7 with both...
2020-06-26 Samuel Pitoisetradv: remove the load/store workaround for Monster...
2020-06-26 Samuel Pitoisetradv: remove the shader ballot workaround for Youngbloo...
2020-06-26 Marek Olšákamd: add proper definitions for NOP packets
2020-06-25 Daniel Schürmannradv: enable ACO by default
2020-06-25 Daniel Schürmannradv: change use_aco -> use_llvm
2020-06-25 Daniel Schürmannradv: introduce RADV_DEBUG=llvm option
2020-06-25 Samuel Pitoisetradv: lower 64-bit dfloor on GFX6 for fixing precision...
2020-06-25 Samuel Pitoisetradv: lower 64-bit drcp/dsqrt/drsq for fixing precision...
2020-06-24 Samuel Pitoisetradv: fix checking the return value of cs_finalize()
2020-06-24 Bas Nieuwenhuizenradv: Make radv_alloc_shader_memory static.
2020-06-24 Bas Nieuwenhuizenradv/winsys: Distinguish device/host memory errors.
2020-06-24 Bas Nieuwenhuizenradv: Handle mmap failures.
2020-06-24 Bas Nieuwenhuizenradv/winsys: Deal with realloc failures in BO lists.
2020-06-24 Rhys Perryradv/aco,aco: allow SMEM SSBO loads on GFX6/7
2020-06-24 Rhys Perryradv: fix image variable types in meta shaders
2020-06-22 Eric Engestromutil: rename xmlpool.h to driconf.h
2020-06-22 Daniel Schürmannradv/aco: implement logic64 instead of lowering
2020-06-19 Rhys Perryradv: add new drirc option radv_no_dynamic_bounds
2020-06-19 Samuel Pitoisetradv: require LLVM 11+ for GFX 10.3 if not using ACO
2020-06-19 Samuel Pitoisetradv: add support for Sienna Cichlid
2020-06-19 Samuel Pitoisetradv: replace == GFX10 with >= GFX10 where it's needed
2020-06-18 Samuel Pitoisetradv: only requires LLVM 9 for GFX10 if not using ACO
2020-06-18 Samuel Pitoisetradv: compute CB_SHADER_MASK from the fragment shader...
2020-06-18 Samuel Pitoisetradv: make sure to set CB_SHADER_MASK correctly for...
2020-06-18 Samuel Pitoisetradv: lower discards to demote to workaround a RDR2...
2020-06-18 Eric Engestromradv: replace all dup() with os_dupfd_cloexec()
2020-06-17 Samuel Pitoisetradv/aco: enable FP16 features/extensions on GFX9+
2020-06-16 Rob Clarkradv: don't set num_components for non-vectorized intri...
2020-06-15 Samuel Pitoisetac: add ac_choose_spi_color_formats() to common code
2020-06-13 Erik Faye-Lundradv: update internal reference
2020-06-12 Samuel Pitoisetradv/llvm: implement radv_enable_mrt_output_nan_fixup...
2020-06-12 Samuel Pitoisetradv: add new drirc option radv_enable_mrt_output_nan_fixup
2020-06-12 Samuel Pitoisetradv: set DB_SHADER_CONTROL.CONSERVATIVE_Z_EXPORT correctly
2020-06-10 Marek Olšákac/surface: add a wrapper structure to hold ADDR_HANDLE
2020-06-09 Samuel Pitoisetradv/aco: enable shaderInt8 and VK_KHR_shader_float16_i...
2020-06-09 Samuel Pitoisetradv/aco: enable shaderInt16 on GFX6-GFX7
2020-06-09 Samuel Pitoisetradv/aco: enable 8-bit/16-bit storage on GFX6-GFX7
2020-06-09 Marek Olšákac: align num_vgprs for gfx10.3
2020-06-09 Samuel Pitoisetradv/llvm: expose VK_EXT_shader_demote_to_helper_invoca...
2020-06-08 Rhys Perryac/gpu_info, radv: set max_wave64_per_simd to 20 on...
2020-06-06 Vinson LeeSwitch from cElementTree to ElementTree.
2020-06-05 Rhys Perryradv: set keep_statistic_info with RADV_DEBUG=shaderstats
2020-06-05 Samuel Pitoisetradv/aco: enable VK_KHR_shader_subgroup_extended_types...
2020-06-05 Bas Nieuwenhuizenradv: Use ac_surface to allocate aux surfaces.
2020-06-05 Bas Nieuwenhuizenradv: Allocate values/predicates at the end of the...
2020-06-05 Bas Nieuwenhuizenradv: Disable HTILE in ac_surface.
2020-06-05 Bas Nieuwenhuizenradv: Disable DCC in ac_surface.
2020-06-05 Bas Nieuwenhuizenradv: Use offsets in surface struct.
2020-06-05 Bas Nieuwenhuizenradv: Rely on ac_surface for avoiding cmask for linear...
2020-06-05 Bas Nieuwenhuizenradv: Enforce the contiguous memory for DCC layers...
2020-06-05 Bas Nieuwenhuizenradv: Pass no_metadata_planes info in to ac_surface.
2020-06-05 Bas Nieuwenhuizenradv: Use ac_surface to determine fmask enable.
2020-06-05 Samuel Pitoisetradv/aco: enable 64-bit atomic features if RADV is...
2020-06-04 Clément Guérinradv: Always expose non-visible local memory type on...
2020-06-03 Samuel Pitoisetradv: enable zero VRAM for all VKD3D (DX12->VK) games
2020-06-03 Samuel Pitoisetradv: enable zero VRAM for Doom Eternal
2020-06-03 Timothy Arcerinir: add callback to nir_remove_dead_variables()
2020-06-03 Bas Nieuwenhuizenradv: Use common gfx10_format_table.h
2020-06-03 Bas Nieuwenhuizenradv: Include gfx10_format_table.h only from a single...
2020-06-02 Oschowaradv: Explicitly cast TIMESTAMP_NOT_READY value to...
2020-06-02 Oschowaradv: Don't take absolute value of unsigned type.
2020-06-02 Timur Kristófradv/aco: Always enable subgroup shuffle.
2020-06-02 Marek Olšákac: rename has_double_rate_fp16 -> has_packed_math_16bit
2020-06-01 Dylan Bakermeson: use gnu_symbol_visibility argument
2020-05-30 Timothy Arceriradv: fix regression with builtin cache
2020-05-29 Samuel Pitoisetradv/aco: enable VK_KHR_subgroup_extended_types on...
2020-05-29 Samuel Pitoisetradv/aco: enable VK_EXT_subgroup_size_control
2020-05-28 Samuel Pitoisetspirv,radv,anv: implement no-op VK_GOOGLE_user_type
2020-05-26 Marek Olšákamd: replace SH -> SA (shader array) in comments
2020-05-26 Marek Olšákac/gpu_info: replace num_good_cu_per_sh with min/max_go...
2020-05-25 Bas Nieuwenhuizenradv: Implement vkGetSwapchainGrallocUsage2ANDROID.
next