radeonsi/gfx9: pass inputs from LS to TCS
[mesa.git] / src / amd /
2017-04-28 Emil Velikovac: automake: sort sources list alphabetically
2017-04-28 Emil Velikovac: include all sources in the tarball
2017-04-27 Dave Airlieradeon/ac: remove assert causing regression
2017-04-27 Dave Airlieradeon/ac: fix build on llvm 3.8.1
2017-04-27 Dave Airlieradv/ac: eliminate unused vertex shader outputs. (v2)
2017-04-27 Dave Airlieradeonsi/ac: move vertex export remove to common code.
2017-04-27 Dave Airlieradv: fix regression in descriptor set freeing.
2017-04-25 Bas Nieuwenhuizenradv: Enable userspace fence checking.
2017-04-25 Dave Airlieradv/ac: setup mrt exports then export them in one...
2017-04-25 Dave Airlieradv/ac: overhaul vs output/ps input routing
2017-04-25 Dave Airlieradv/ac: move point coord after layer/viewport.
2017-04-24 Mauro Rossiandroid: radv/ac: Fix nir.h include
2017-04-24 Dave Airlieradv/ac: copy llvm machine feature flags from radeonsi.
2017-04-23 Bas Nieuwenhuizenradv: Enable lowering fdiv in nir.
2017-04-22 Bas Nieuwenhuizenradv: Use the correct pipeline for dispatches.
2017-04-20 Bas Nieuwenhuizenradv: Prefetch compute shader too.
2017-04-20 Dave Airlieradv/ac: use tex_lz if we can.
2017-04-20 Christoph Haagac: fix build after LLVM 5.0 SVN r300718
2017-04-19 Bas Nieuwenhuizenradv: Set variant code_size when created from the cache.
2017-04-19 Bas Nieuwenhuizenradv: Add shader prefetch.
2017-04-19 Bas Nieuwenhuizenradv: Remove binding buffer count.
2017-04-19 Bas Nieuwenhuizenradv: Don't try to find gaps for non-freeable descriptors.
2017-04-19 Bas Nieuwenhuizenradv: Use host memory pool for non-freeable descriptors.
2017-04-19 Bas Nieuwenhuizenradv: Don't allocate dynamic descriptors separately.
2017-04-19 Mike Lothianradv/meta: Fix nir_builder.h include
2017-04-19 Mike Lothianradv/ac: Fix nir.h include
2017-04-19 Dave Airlieradv/meta: refactor out some common shaders.
2017-04-19 Dave Airlieradv/meta: generate position for blit shaders.
2017-04-19 Dave Airlieradv/meta: reduce vertex buffer in blit2d.
2017-04-19 Dave Airlieradv/meta: reduce vertex buffer usage in clear shaders
2017-04-19 Dave Airlieradv/meta: avoid using vertex buffer for resolve shader.
2017-04-19 Dave Airlieradv/meta: move depth decompress to using inline vertex...
2017-04-19 Dave Airlieradv/meta: move fast clear to generate vertices in...
2017-04-19 Dave Airlieradv/meta: add common shader vertex generation function
2017-04-19 Dave Airlieradv/meta: add support for save/restore meta without...
2017-04-18 Dave Airlieradv: drop debugging leftovers code in descriptor set...
2017-04-18 Dave Airlieradv: add support for 32 descriptor sets.
2017-04-18 Dave Airlieradv/ac: add support for indirect access of descriptor...
2017-04-18 Dave Airlieradv: start allocating user sgprs
2017-04-18 Dave Airlieradv/ac: mark used descriptor sets in shader info.
2017-04-18 Dave Airlieradv/ac: frag shader only needs ring offsets if sample...
2017-04-18 Dave Airlieradv/ac: move needs_push_constants to shader info.
2017-04-18 Dave Airlieradv: optimise compute shader grid size emission.
2017-04-18 Dave Airlieradv: start conditionalising vertex inputs. (v2)
2017-04-18 Dave Airlieradv/ac: add initial pre-pass for shader info gathering
2017-04-17 Grazvydas Ignotasradv: enable timestampComputeAndGraphics
2017-04-17 Mauro Rossiandroid: amd/addrlib: trivial fix for gfx9 support
2017-04-14 Fredrik Höglundradv: remove the temp descriptor set infrastructure
2017-04-14 Fredrik Höglundradv: use push descriptors in meta
2017-04-14 Fredrik Höglundradv: add private push descriptors for meta
2017-04-14 Grazvydas Ignotasradv: remove irrelevant comment
2017-04-14 Grazvydas Ignotasradv: report timestampPeriod correctly
2017-04-14 Bas Nieuwenhuizenradv: make sizes & offsets 32 bit in radv_descriptor_up...
2017-04-13 Bas Nieuwenhuizenradv: Set descriptor set limits.
2017-04-13 Bas Nieuwenhuizenradv: Increase integer sizes in descriptor sets.
2017-04-13 Dave Airlieradv: support S8_UINT as a depth/stencil format.
2017-04-13 Dave Airlieradv: bump maxGeometryShaderInvocations.
2017-04-13 Bas Nieuwenhuizenradv: Add more trace points.
2017-04-13 Bas Nieuwenhuizenradv: Ignore CmdUpdateBuffer with size 0.
2017-04-13 Bas Nieuwenhuizenradv: Enable query inheritance.
2017-04-13 Bas Nieuwenhuizenradv: enable variableMultisampleRate.
2017-04-13 Dave Airlieradv: fix stencil regression since new addrlib import
2017-04-13 Dave Airlieradv: allocate thin textures as linear.
2017-04-12 Alex Smithradv: Disable primitive restart for non-indexed draws
2017-04-12 Bas Nieuwenhuizenradv: Hash the immutable samplers.
2017-04-12 Bas Nieuwenhuizenradv: Use an offset instead of pointers for immutable...
2017-04-12 Bas Nieuwenhuizenradv: Stop shadowing the result in radv_GetQueryPoolRes...
2017-04-12 Bas Nieuwenhuizenradv: Return VK_NOT_READY if the query results are...
2017-04-12 Bas Nieuwenhuizenradv: Set query availability bit even if we don't wait.
2017-04-11 Bas Nieuwenhuizenradv: Implement pipeline statistics queries.
2017-04-11 Bas Nieuwenhuizenradv: Let count be dynamic in radv_break_on_count.
2017-04-11 Bas Nieuwenhuizenradv: Rename query pipeline/set layout.
2017-04-11 Bas Nieuwenhuizenradv: Use VK_WHOLE_SIZE for the query buffer bindings.
2017-04-11 Bas Nieuwenhuizenradv: Use a shader for occlusion CmdCopyQueryPoolResults.
2017-04-11 Bas Nieuwenhuizenradv: Add occlusion query shader.
2017-04-10 Samuel Pitoisetac: add unreachable() in ac_build_image_opcode()
2017-04-10 Thomas Hindoe Paab... amd/addrlib: use correct variable name in header
2017-04-06 Fredrik Höglundradv: don't call radeon_check_space in radv_BindDescrip...
2017-04-06 Fredrik Höglundradv: implement VK_KHR_descriptor_update_template
2017-04-06 Fredrik Höglundradv: implement VK_KHR_push_descriptor
2017-04-06 Fredrik Höglundradv: replace an assertion with a conditional
2017-04-06 Fredrik Höglundradv: refactor radv_UpdateDescriptorSets
2017-04-05 Emil Velikovamd/addrlib: automake: add all headers to the tarball
2017-04-04 Marek Olšákamd/addrlib: second update for Vega10 + bug fixes
2017-04-03 Bas Nieuwenhuizenradv: Increase descriptor limits.
2017-04-03 Bas Nieuwenhuizenradv: Rework guard band calculation.
2017-04-03 Bas Nieuwenhuizenradv: Enable VK_KHR_incremental_present.
2017-04-03 Jason Ekstrandvulkan/wsi: Plumb present regions through the common...
2017-04-03 Dave Airlieradv: fix interp at sample code.
2017-04-03 Dave Airlieradv: overhaul fragment shader sample positions.
2017-04-03 Dave Airlieradv/ac: fix texture derivative ordering
2017-04-03 Dave Airlieradv/ac: round cube array coordinate before fixup.
2017-04-03 Dave Airlieradv: move to using common buffer load format.
2017-04-02 Grazvydas Ignotasamd/addrlib: fix optimized build warnings
2017-04-02 Dave Airlieradv: fix order of the guardband register emission.
2017-03-31 Dave Airlieradv: enable tessellation shaders.
2017-03-31 Dave Airlieradv/ac: setup lds for tessellation
2017-03-31 Dave Airlieradv: add ia_multi_vgt_param tessellation support.
2017-03-31 Dave Airlieradv/cmd: emit tessellation state.
2017-03-31 Dave Airlieradv/pipeline: handle tessellation shader compilation
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