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v3d: Fix assertion failures in debug builds.
[mesa.git]
/
src
/
broadcom
/
compiler
/
nir_to_vir.c
2019-07-18
Iago Toral Quiroga
v3d: handle nir_intrinsic_store_tlb_sample_color_v3d
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2019-07-18
Iago Toral Quiroga
v3d: implement per-sample tlb color writes
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2019-07-18
Iago Toral Quiroga
v3d: refactor the tlb color write code
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2019-07-18
Iago Toral Quiroga
v3d: move tlb color write emission to a helper function
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2019-07-18
Iago Toral Quiroga
v3d: implement per-sample tlb color reads
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2019-07-12
Alejandro Piñeiro
v3d: use inc/dec tmu operation with atomic sub/add...
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2019-07-12
Alejandro Piñeiro
v3d: remove redefinition of tmu operations on nir_to_vir
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2019-07-12
Iago Toral Quiroga
v3d: move implementation of some intrinsics to separate...
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2019-07-12
Iago Toral Quiroga
v3d: emit correct lowering for logic ops with integer...
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2019-07-12
Iago Toral Quiroga
v3d: acquire scoreboard lock before first tlb read
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2019-07-12
Iago Toral Quiroga
v3d: implement tile buffer color read intrinsic
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2019-07-01
Sagar Ghuge
nir: Add lower_rotate flag and set to true in all drivers
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2019-06-24
Daniel Schürmann
nir: define behavior of nir_op_bfm and nir_op_u/ibfe...
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2019-06-14
Iago Toral Quiroga
v3d: do not setup execute flags for else block in unifo...
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2019-06-07
Iago Toral Quiroga
v3d: don't emit point coordinates varyings if the FS...
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2019-06-07
Iago Toral Quiroga
v3d: add a helper to track variables that need point...
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2019-06-05
Kenneth Graunke
v3d: Enable NIR's lower_fmod option.
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2019-05-24
Jason Ekstrand
nir: Drop imov/fmov in favor of one mov instruction
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2019-05-10
Jonathan Marek
nir: allow specifying a set of opcodes in lower_alu_to_...
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2019-05-09
Ian Romanick
nir: Initialize lower_flrp_progress everywhere
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2019-05-07
Ian Romanick
nir: Use the flrp lowering pass instead of nir_opt_alge...
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2019-05-07
Christian Gmeiner
nir: nir_shader_compiler_options: drop native_integers
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2019-04-26
Eric Anholt
v3d: Re-add support for memory_barrier_shared.
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2019-04-26
Eric Anholt
v3d: Add a note about i/o indirection for future perfor...
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2019-04-18
Eric Anholt
v3d: Fix atomic cmpxchg in shaders on hardware.
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2019-04-16
Eric Anholt
v3d: Always set up the qregs for CSD payload.
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2019-04-14
Karol Herbst
nir: make nir_const_value scalar
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2019-04-12
Eric Anholt
v3d: Use the new lower_to_scratch implementation for...
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2019-04-12
Eric Anholt
v3d: Add missing base offset to CS shared memory accesses.
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2019-04-12
Eric Anholt
v3d: Add Compute Shader compilation support.
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2019-04-09
Jason Ekstrand
nir: Get rid of global registers
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2019-03-21
Eric Anholt
v3d: Upload all of UBO[0] if any indirect load occurs.
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2019-03-21
Eric Anholt
v3d: Move constant offsets to UBO addresses into the...
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2019-03-05
Eric Anholt
v3d: Eliminate the TLB and TLBU files.
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2019-03-05
Eric Anholt
v3d: Use ldunif instructions for uniforms.
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2019-03-05
Eric Anholt
v3d: Switch implicit uniforms over to being any qinst...
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2019-03-05
Eric Anholt
v3d: Move the stores for fixed function VS output reads...
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2019-03-05
Eric Anholt
v3d: Translate f2i(fround_even) as FTOIN.
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2019-03-05
Eric Anholt
v3d: Stop treating exec masking specially.
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2019-02-26
Eric Anholt
v3d: Dump the VIR after register spilling if we were...
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2019-02-19
Eric Anholt
v3d: Move i2b and f2b support into emit_comparison.
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2019-02-19
Eric Anholt
v3d: Emit a simpler negate for the iabs implementation.
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2019-02-19
Eric Anholt
v3d: Delay emitting ldvpm on V3D 4.x until it's actuall...
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2019-02-19
Eric Anholt
v3d: Stop tracking num_inputs for VPM loads.
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2019-02-19
Eric Anholt
v3d: Add a function to describe what the c->execute...
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2019-02-19
Eric Anholt
v3d: Fix the check for "is the last thrsw inside contro...
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2019-02-19
Eric Anholt
v3d: Fix f2b32 behavior.
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2019-02-19
Eric Anholt
v3d: Kill off vir_PF(), which is hard to use right.
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2019-02-19
Eric Anholt
v3d: Do bool-to-cond for discard_if as well.
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2019-02-19
Eric Anholt
v3d: Refactor bcsel and if condition handling.
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2019-02-19
Eric Anholt
v3d: Add a helper function for getting a nop register.
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2019-02-19
Eric Anholt
v3d: Drop our hand-lowered nir_op_ffract.
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2019-02-19
Eric Anholt
v3d: Drop a perf note about merging unpack_half_*,...
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2019-02-19
Eric Anholt
v3d: Use the early_fragment_tests flag for the shader...
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2019-02-14
Eric Anholt
v3d: Use the NIR lowering for isign instead of rolling...
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2019-02-05
Eric Anholt
v3d: Store the actual mask of color buffers present...
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2019-01-14
Eric Anholt
v3d: Add support for CS barrier() intrinsics.
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2019-01-14
Eric Anholt
v3d: Add support for CS shared variable load/store...
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2019-01-14
Eric Anholt
v3d: Add support for CS workgroup/invocation id intrinsics.
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2019-01-14
Eric Anholt
v3d: Add support for shader_image_load_store.
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2019-01-14
Eric Anholt
v3d: Add SSBO/atomic counters support.
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2019-01-14
Eric Anholt
v3d: Add support for matrix inputs to the FS.
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2019-01-04
Eric Anholt
v3d: Stop scalarizing our uniform loads.
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2019-01-04
Eric Anholt
v3d: Do UBO loads a vector at a time.
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2019-01-02
Eric Anholt
v3d: Handle dynamically uniform IF statements with...
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2019-01-02
Eric Anholt
v3d: Fold comparisons for IF conditions into the flags...
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2019-01-02
Eric Anholt
v3d: Don't try to fold non-SSA-src comparisons into...
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2019-01-02
Eric Anholt
v3d: Move the "Find the ALU instruction generating...
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2019-01-02
Eric Anholt
v3d: Simplify the emission of comparisons for the bcsel...
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2018-12-30
Eric Anholt
v3d: Add support for gl_HelperInvocation.
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2018-12-30
Eric Anholt
v3d: Add support for textureSize() on MSAA textures.
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2018-12-30
Eric Anholt
v3d: Don't generate temps for comparisons.
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2018-12-30
Eric Anholt
v3d: Drop unused count_nir_instrs() helper.
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2018-12-30
Eric Anholt
v3d: Hook up some shader-db output to GL_ARB_debug_output.
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2018-12-17
Ian Romanick
nir/opt_peephole_select: Don't peephole_select expensiv...
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2018-12-17
Ian Romanick
nir/opt_peephole_select: Don't try to remove flow contr...
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2018-12-16
Jason Ekstrand
nir: Rename Boolean-related opcodes to include 32 in...
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2018-12-15
Eric Anholt
v3d: Drop in a bunch of notes about performance improve...
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2018-12-08
Eric Anholt
v3d: Return the right gl_SampleMaskIn[] value.
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2018-12-08
Eric Anholt
v3d: Convert to using nir_src_as_uint() from const_valu...
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2018-12-05
Jason Ekstrand
nir: Make boolean conversions sized just like the others
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2018-11-01
Eric Anholt
v3d: Update the TLB config for depth writes on V3D...
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2018-10-30
Eric Anholt
v3d: Only add output slot tracking for the current...
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2018-10-30
Eric Anholt
v3d: Don't rely on sorting input vars for VPM read...
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2018-10-30
Eric Anholt
v3d: Split out NIR input setup between FS and VPM.
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2018-10-16
Eric Anholt
v3d: Add support for hardware pack/unpack of half floats.
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2018-07-26
Eric Anholt
nir: Add flipping of gl_PointCoord.y in nir_lower_wpos_...
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2018-07-23
Eric Anholt
v3d: Switch to using the new SFU instructions on V3D...
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2018-07-23
Eric Anholt
v3d: Drop unused vir_SAT() operation.
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2018-07-09
Eric Anholt
v3d: Implement noperspective varyings on V3D 4.x.
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2018-07-05
Eric Anholt
v3d: Add support for GL_SAMPLE_ALPHA_TO_ONE.
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2018-07-05
Eric Anholt
v3d: Respect swap_color_rb for the f32_color_rb case.
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2018-06-20
Eric Anholt
v3d: Implement ALPHA_TO_COVERAGE.
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2018-06-15
Eric Anholt
v3d: Fix shaders using pixel center W but no varyings.
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2018-06-14
Eric Anholt
v3d: Fix configuration setup of mixed f32 and f16 rende...
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2018-06-14
Eric Anholt
v3d: Fix undefined results for a swap_color_rb RT from...
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2018-06-06
Eric Anholt
v3d: Enable the new NIR bitfield operation lowering...
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2018-04-26
Eric Anholt
broadcom/vc5: Add support for centroid varyings.
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2018-03-29
Ian Romanick
util: Move util_is_power_of_two to bitscan.h and rename...
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2018-03-29
Eric Anholt
broadcom/vc5: Start using nir_opt_move_load_ubo().
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