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broadcom/vc5: Add support for register spilling.
[mesa.git]
/
src
/
broadcom
/
compiler
/
v3d_compiler.h
2018-03-19
Eric Anholt
broadcom/vc5: Add support for register spilling.
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2018-03-19
Eric Anholt
broadcom/vc5: Add cursors to the compiler infrastructur...
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2018-03-19
Eric Anholt
broadcom/vc5: Move the umul macro to a header.
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2018-03-19
Eric Anholt
broadcom/vc5: Correct the arg count of TIDX/EIDX.
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2018-01-13
Eric Anholt
broadcom/vc5: Add support for loading varyings in V3D...
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2018-01-13
Eric Anholt
broadcom/vc5: Add compiler support for V3D 4.x texturing.
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2018-01-13
Eric Anholt
broadcom/vc5: Move V3D 3.3 texturing to a separate...
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2018-01-13
Eric Anholt
broadcom/vc5: Move V3D 3.3 VPM write setup to a separat...
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2018-01-13
Eric Anholt
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
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2018-01-13
Eric Anholt
broadcom/vc5: Implement GFXH-1684 workaround.
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2018-01-13
Eric Anholt
broadcom/vc5: Use a physical-reg-only register class...
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2018-01-13
Eric Anholt
broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D...
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2018-01-13
Eric Anholt
broadcom/vc5: Add support for V3Dv4 signal bits.
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2018-01-03
Eric Anholt
broadcom/vc5: Emit flat shade flags for varying compone...
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2018-01-03
Eric Anholt
broadcom/vc5: Emit proper flatshading code for glShadeM...
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2018-01-03
Eric Anholt
broadcom/vc5: Move texture return channel setup into...
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2017-10-30
Eric Anholt
broadcom/vc5: Add lowering for txf_ms to a txf on a...
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2017-10-30
Eric Anholt
broadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linea...
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2017-10-20
Eric Anholt
broadcom/vc5: Use SETMSF to handle discards.
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2017-10-10
Eric Anholt
broadcom/vc5: Add support for f32 render targets.
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2017-10-10
Eric Anholt
broadcom/vc5: Start hooking up multiple render targets...
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2017-10-10
Eric Anholt
broadcom/vc5: Fix handling of interp qualifiers on...
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2017-10-10
Eric Anholt
broadcom/compiler: Set up passthrough Z when doing...
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2017-10-10
Eric Anholt
broadcom: Add VC5 NIR compiler.
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