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v3d/tex: use TMUSLOD register if possible
[mesa.git]
/
src
/
broadcom
/
compiler
/
vir.c
2019-12-16
Iago Toral Quiroga
v3d: compute appropriate VPM memory configuration for...
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2019-12-16
Iago Toral Quiroga
v3d: implement geometry shader instancing
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2019-12-16
Iago Toral Quiroga
v3d: add initial compiler plumbing for geometry shaders
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2019-11-25
Eric Anholt
nir: Add a scheduler pass to reduce maximum register...
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2019-10-31
Iago Toral Quiroga
v3d: rename vertex shader key (num)_fs_inputs fields
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2019-10-28
Timothy Arceri
util: rename list_empty() to list_is_empty()
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2019-10-23
Erik Faye-Lund
Revert "v3d: do not report alpha-test as supported"
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2019-10-21
Rhys Perry
nir/lower_idiv: add new llvm-based path
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2019-10-18
Iago Toral Quiroga
v3d: add new flag dirty TMU cache at v3d_compiler
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2019-10-17
Erik Faye-Lund
v3d: do not report alpha-test as supported
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2019-10-17
Erik Faye-Lund
nir: support feeding state to nir_lower_clip_[vg]s
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2019-10-17
Erik Faye-Lund
nir: support lowering clipdist to arrays
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2019-10-17
Erik Faye-Lund
nir: allow passing alpha-ref state to lowering-code
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2019-09-30
Eric Anholt
v3d: Enable the late algebraic optimizations to get...
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2019-09-03
Connor Abbott
nir: Fix num_ssbos when lowering atomic counters
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2019-08-13
Iago Toral Quiroga
v3d: clamp gl_PointSize to a minimum of 1.0
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2019-07-22
Jose Maria Casanov...
v3d: add shader-db stat to count SFU stalls
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2019-07-18
Eric Anholt
v3d: Fix assertion failures in debug builds.
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2019-07-12
Iago Toral Quiroga
v3d: add lowering for OpenGL logic operations
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2019-07-12
Iago Toral Quiroga
v3d: acquire scoreboard lock before first tlb read
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2019-07-12
Iago Toral Quiroga
v3d: tlb loads cannot be removed
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2019-06-07
Iago Toral Quiroga
v3d: don't emit point coordinates varyings if the FS...
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2019-04-12
Eric Anholt
v3d: Use the new lower_to_scratch implementation for...
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2019-04-12
Eric Anholt
v3d: Add Compute Shader compilation support.
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2019-04-12
Eric Anholt
v3d: Replace the old shader-db env var output with...
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2019-04-12
Eric Anholt
v3d: Include the number of max temps used in the shader...
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2019-04-12
Eric Anholt
v3d: Add and use a define for the number of channels...
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2019-04-12
Timothy Arceri
nir/i965/freedreno/vc4: add a bindless bool to type...
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2019-04-11
Eric Anholt
v3d: Add an optimization pass for redundant flags updates.
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2019-03-21
Eric Anholt
v3d: Upload all of UBO[0] if any indirect load occurs.
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2019-03-05
Eric Anholt
v3d: Use ldunif instructions for uniforms.
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2019-03-05
Eric Anholt
v3d: Switch implicit uniforms over to being any qinst...
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2019-03-05
Eric Anholt
v3d: Move the stores for fixed function VS output reads...
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2019-02-26
Eric Anholt
v3d: Fix vir_is_raw_mov() for input unpacks.
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2019-02-19
Eric Anholt
v3d: Stop tracking num_inputs for VPM loads.
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2019-02-19
Eric Anholt
v3d: Kill off vir_PF(), which is hard to use right.
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2019-02-19
Eric Anholt
v3d: Add a helper function for getting a nop register.
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2019-02-19
Eric Anholt
v3d: Use the early_fragment_tests flag for the shader...
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2019-02-05
Eric Anholt
v3d: Fix copy-propagation of input unpacks.
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2019-01-14
Eric Anholt
v3d: Add support for CS workgroup/invocation id intrinsics.
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2019-01-14
Eric Anholt
v3d: Add support for shader_image_load_store.
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2019-01-14
Eric Anholt
v3d: Add support for the early_fragment_tests flag.
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2019-01-08
Eric Anholt
nir: Add nir_lower_tex support for Broadcom's swizzled...
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2019-01-04
Eric Anholt
v3d: Use the core tex lowering.
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2019-01-04
Eric Anholt
v3d: Do UBO loads a vector at a time.
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2019-01-04
Eric Anholt
v3d: Reinstate the new shader-db output after v3d_compi...
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2019-01-02
Eric Anholt
v3d: Refactor compiler entrypoints.
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2019-01-02
Eric Anholt
v3d: Fold comparisons for IF conditions into the flags...
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2018-12-30
Eric Anholt
v3d: Move "does this instruction have flags" from sched...
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2018-12-30
Eric Anholt
v3d: Hook up some shader-db output to GL_ARB_debug_output.
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2018-12-16
Jason Ekstrand
nir: Add a bool to int32 lowering pass
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2018-12-08
Eric Anholt
v3d: Use combined input/output segments.
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2018-11-19
Kenneth Graunke
nir: Make nir_lower_clip_vs optionally work with variables.
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2018-11-15
Eric Anholt
v3d: Don't try to set PF flags on a LDTMU operation
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2018-10-30
Eric Anholt
v3d: Use nir_remove_unused_io_vars to handle binner...
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2018-10-30
Eric Anholt
v3d: Use nir_lower_io_to_scalar_early to DCE unused...
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2018-09-07
Eric Anholt
v3d: Fix setup of the VCM cache size.
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2018-08-06
Eric Anholt
v3d: Emit the VCM_CACHE_SIZE packet.
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2018-08-06
Eric Anholt
v3d: Make sure that QPU instruction-has-a-dest matches...
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2018-07-31
Eric Anholt
v3d: Add support for the TMUWT instruction.
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2018-07-23
Eric Anholt
v3d: Implement a small immediates optimization, based...
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2018-07-23
Eric Anholt
v3d: Return an invalid src number if asked for a missin...
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2018-07-23
Eric Anholt
v3d: Update an XXX comment for a path we handled in...
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2018-07-23
Eric Anholt
v3d: Switch to using the new SFU instructions on V3D...
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2018-07-09
Eric Anholt
v3d: Implement noperspective varyings on V3D 4.x.
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2018-06-20
Eric Anholt
v3d: Implement ALPHA_TO_COVERAGE.
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2018-06-15
Eric Anholt
v3d: Fix shaders using pixel center W but no varyings.
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2018-04-26
Eric Anholt
broadcom/vc5: Add support for centroid varyings.
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2018-03-22
Eric Anholt
broadcom/vc5: Account for InstanceID/VertexID in VPM...
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2018-03-21
Eric Anholt
broadcom/vc5: Fix up the NIR types of FS outputs genera...
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2018-03-19
Eric Anholt
broadcom/vc5: Don't annotate dumps with stale live...
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2018-03-19
Eric Anholt
broadcom/vc5: Add support for register spilling.
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2018-03-19
Eric Anholt
broadcom/vc5: Remove redundant last_inst lookup.
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2018-03-19
Eric Anholt
broadcom/vc5: Add cursors to the compiler infrastructur...
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2018-01-13
Eric Anholt
broadcom/vc5: Add support for loading varyings in V3D...
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2018-01-13
Eric Anholt
broadcom/vc5: Add compiler support for V3D 4.x texturing.
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2018-01-13
Eric Anholt
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
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2018-01-13
Eric Anholt
broadcom/vc5: Implement GFXH-1684 workaround.
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2018-01-13
Eric Anholt
broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D...
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2018-01-13
Eric Anholt
broadcom/vc5: Add support for V3Dv4 signal bits.
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2018-01-03
Eric Anholt
broadcom/vc5: Emit flat shade flags for varying compone...
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2018-01-03
Eric Anholt
broadcom/vc5: Emit proper flatshading code for glShadeM...
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2017-12-14
Eric Anholt
broadcom/vc5: Enable NIR txd lowering on all txd instru...
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2017-10-30
Eric Anholt
broadcom/vc5: Add lowering for txf_ms to a txf on a...
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2017-10-30
Eric Anholt
broadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linea...
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2017-10-20
Jason Ekstrand
nir: Get rid of nir_shader::stage
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2017-10-10
Eric Anholt
broadcom/vc5: Fix handling of interp qualifiers on...
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2017-10-10
Eric Anholt
broadcom/compiler: Set up passthrough Z when doing...
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2017-10-10
Eric Anholt
broadcom: Add VC5 NIR compiler.
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